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Patent Pending: Progressive Reality Eyewear for Mixed Reality.

RealVision VR

Progressive Reality could be defined as an experience that segues between Virtual and Augmented Reality worlds on-demand. I’d first thought of the concept in 2012 while researching for the hard sci-fi novel “Memories with Maya” and inspired by the stylish Vuzix eyewear’s form factor promised back then.

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The XR Week Peek (2022.04.18): Pico Neo 3 Link launches in Europe, Meta offers monetization tools in Horizon, and more!

The Ghost Howls

Plus, the problem, is that if we keep having double platform cuts (store platform + virtual world platform), content creators are going to earn very little for what they do. If the rumor is true, Meta by 2024 is going to basically release the Nreal glasses or a mix of Nreal Light and Magic Leap 2. Road To VR).

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

Many products showcased at the conference included flagship releases of VR headsets and solutions such as the Meta Quest Pro, Magic Leap 2, Lenovo ThinkReality A3, and AT&T’s Volumetric Video Photo Booth, among many others. Khalid Al Muawad, Co-Founder and CEO, Midwam.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. A billion dollar to spend on virtual worlds. Even great guys like Magic Leap or Hololens.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. A billion dollar to spend on virtual worlds. Even great guys like Magic Leap or Hololens.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. A billion dollar to spend on virtual worlds. Even great guys like Magic Leap or Hololens.

AR 60