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8 key virtual world features moving to VR

Hypergrid Business

Eight year ago, when I first launched Hypergrid Business , virtual worlds offered a unique set of compelling features. There was presence, and immersion, and the ability to create your own virtual environments. At that time, virtual worlds were the only visible path to an interconnected metaverse of virtual environments.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Every day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. Today we hear from Tony Parisi, Head of VR & AR at Unity. Tony Parisi.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. RICHER ENVIRONMENTS.

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

UltraLeap has evolved its hands-tracking runtime since its initial launch in 2012, and every major release of the runtime introduces a big jump ahead regarding the tracking accuracy. UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy.

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Getting started with Augmented Reality (AR)

ARVR

Augmented Reality Augmented reality (AR) is an immersive experience where the objects that resides in the real world are enhanced by computer-generated information (virtual objects). An AR system comprises of three features: combination of real and virtual world, real-time interaction, and registration of virtual and real objects.

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

We wanted to bridge the gap between the real and virtual world while helping with customer service and product knowledge” Additionally, the enterprise aims to “be a place where brands and different companies can get involved.” Khalid Al Muawad, Co-Founder and CEO, Midwam.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. The Verge listed HaptX as among the best of the festival.

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