University Of Michigan Deploys Augmented Reality System To Aid Testing Of Automated Vehicles via.

AllThingsVR

University Of Michigan Deploys Augmented Reality System To Aid Testing Of Automated Vehicles via @Forbes [link] [link] — allthingsvr (@allthingsvr) June 23, 2017. virtual reality augmented reality vr ar

University of Michigan to launch interdisciplinary VR program

VRWorld

The University of Michigan this week announced plans to launch an augmented, virtual and mixed reality (AVMR) graduate certificate. We’ve got an entertainment venue, Michigan Stadium, where we can play to live audiences of 100,000 seven times a year ,” said Thomas A. Finholt, dean of the School of Information, University of Michigan. “ The post University of Michigan to launch interdisciplinary VR program appeared first on VR World.

FOX Sports will offer the Michigan State vs Notre Dame game in social VR

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FOX Sports has announced plans to broadcast the Michigan State vs Notre Dame football game in virtual reality, giving fans a very immersive way to enjoy the upcoming game airing on September 23.

Microsoft Now Hosts Free HoloLens Demos Across US & Canada

Road to VR

Michigan. Haven’t been able to make it to any of the big gaming expos (or you don’t know anyone with the $3,000 AR headset)? Microsoft Stores across the US and Canada are now hosting free HoloLens demos, so you can finally see what the hubbub is all about.

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VR Teaches Oregon Residents How To Pump Gas

VRScout

The Michigan-based software recently premiered its VR training programs for emergency management and first response teams at the Concordia University Summit this past November, where it joined four other companies in demoing their VR-based training projects.

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GDC 2017: Eyes-On with IMMY’s 60-Degree AR + VR Optics

UploadVR

IMMY consists of a 15-person team out of Michigan. While content, toolkits and software is always a big focus for the Game Developers Conference, there was an abundance of hardware and tech shown off at this year’s show, as well.

Neurable Raises $2 Million, SDK For Brain Powered Input Slated For 2017

UploadVR

Neurable was shaped at the University of Michigan’s Direct Brain Interface lab where the CEO of the company, Ramses Alcaide, developed the foundation of the technology while working toward his PhD. User input is a hot topic across the virtual reality industry as different entities try to curve motion sickness and find ways to better immerse audiences in these dynamic experiences.

Weekend Downloads: New Content on Gear VR

VRScout

Using the NextVR app you can watch Real Madrid vs Chelsea at Michigan Stadium Jul 30th at 3pm ET. Weekend Downloads is part of our weekly update to bring you the latest additions to the Samsung Gear VR and Oculus Rift.

General Motors announced their driverless car for the next year

VRWorld

And when they roll off the assembly line of GM’s manufacturing plant in Orion, Michigan, they’ll be deployed as ride-hailing vehicles in a number of cities. General Motors will no longer need an engineer in the front seat who was managing the robot that controlled its self-driving Chevrolet Bolt. There will be no more steering wheel and also, the pedals will be gone.

Seattle Startup Viar360 Coming Out To Public with an Immersive Journalism Platform

Infinityleap

Viar360 is already being used in 12 top American Journalistic Schools such as Syracuse University , University of Kentucky , Penn State University , Michigan State University , University of Missouri , San Jose State University and others. Virtual Reality and 360˚ video have already stepped into our lives and by now there are a couple of big players who are utilizing the power of this medium.

Google AlphaGo Zero AI started to learn by itself

VRWorld

The findings suggested that AI based on reinforcement learning performed better than those that rely on human expertise, Satinder Singh of the University of Michigan said. Google’s DeepMind says it has made another big advance in artificial intelligence by getting a machine to master the Chinese game of Go without help from human players.