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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. The Verge listed HaptX as among the best of the festival.

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

We wanted to bridge the gap between the real and virtual world while helping with customer service and product knowledge” Additionally, the enterprise aims to “be a place where brands and different companies can get involved.” Khalid Al Muawad, Co-Founder and CEO, Midwam.

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Reporting issues cause stats drop this month

Hypergrid Business

The Public World also suffered some server issues, resulting in a drop of more than 400 actives on that grid alone. And the number of regions went down by 839 standard region equivalents, as Virtual Worlds Grid turned off the less-used servers to allow for a greater than usual load on its welcome regions.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So this was before Oculus. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

There was something called people avatars and virtual worlds, that was very popular around 2007. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. A billion dollar to spend on virtual worlds.

AR 60