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The 7 laws of the present metaverse

The Ghost Howls

I’m sure you are familiar with the amazing 7 rules of the metaverse. They have been written by Tony Parisi, a professional that works with virtual worlds since decades, and detail what should be the foundational principles of the metaverse. The 7 laws of the present metaverse. #1. This is me, circa 2016.

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VR/AR Association Holds Virtual Summit Dedicated to the Metaverse

ARPost

Last Friday, December 17, The VR/AR Association held a one-day event dedicated to the metaverse and avatars as part of the Immerse Global Summit Series. But, presented here are some of the highlights and takeaways from the event. How are we going to transport attributes from the physical world to the digital world?”.

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Duke University Presents EyeSyn – The “Virtual Eyes” That Mimic Human Eye Movement

ARPost

Connecting people is not enough – ambitious companies want to bring them together in a virtual world that perfectly replicates the real one. Avatars will interact with each other, do business and have fun just like in the physical world. See Also: The Rise of Virtual Avatars: From Social Media to Business and Entertainment.

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Recommended Readings on Virtual Worlds

ARVR

Here are five books I recommend that retell history, discuss games and development, and go into some design successes and failures. Designing Virtual Worlds Amazon Link Richard Bartle is heavily cited in virtual worlds due to his creation of the MUD (multi-user dungeon). What other books would you recommend?

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Cas & Chary Present: Hands-on with the Lynx R-1 Mixed Reality Headset

Road to VR

Cas & Chary Present. Lynx wants to build the world’s most open and versatile device capable of both VR and AR. The Lynx R-1 headset houses six cameras: two B&W cameras for 6DoF positional tracking, two IR cameras for hand-tracking, and two RGB visible light cameras for the color passthrough AR mode.

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How To Build AR App for Your Business Without Coding

ARPost

Users enjoy manipulating holographic items as if they were real-world objects. AR is useful in various industries, from logistics to healthcare , gaming , and shopping. This technology allows humans to feel the virtual world around them through interactive designs and gestures. Collaboration. Step 1: Find Your Idea.

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A Very Interesting VR/AR Association Enterprise & Training Forum

ARPost

The VR/AR Association held a VR Enterprise and Training Forum yesterday, May 24. The one-day event hosted on the Hopin remote conference platform , brought together a number of industry experts to discuss the business applications of a number of XR techniques and topics including digital twins, virtual humans, and generative AI.

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