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Advantages of VR for Corporate Training and Education: VR Simulators for Huawei Case Study

ARVR

At JetStyle, we have been developing VR-solutions since 2013. Our portfolio includes various projects, such as virtual tours to monuments and cities, VR games, marketing activities and corporate training simulators. VR simulators are available in two versions: for training classes?—?on Perfect during self-isolation.

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‘Job Simulator’ Surpasses $3 Million in Sales, Becoming “most popular VR title to date”

Road to VR

Owlchemy Labs today announced that its tongue-in-cheek simulator game, Job Simulator (2016) , has earned over $3 million in sales since its launch last April. ” Job Simulator was included as a launch title for HTC Vive when it was initially released in April 2016. .”

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VR Veteran Studio nDreams Acquired by Aonic for $110M

Road to VR

Having taken up VR game development full-time in 2013, the studio went on to release a slew of VR titles complimenting nearly every major headset release, including games such as The Assembly (2016) , Phantom: Covert Ops (2020) , Fracked (2021), and Ghostbusters: Rise of the Ghost Lord (2023).

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‘Border Bots’ is Like ‘Papers, Please’ for VR, Coming to SteamVR & PSVR 2 This Month

Road to VR

It’s been nearly five years since we played the Border Bots VR demo, then called ‘Border Patrol’ , which first introduced the game’s undoubtedly Papers, Please (2013)- inspired border guard simulation. Now the full VR game has an official launch date on PSVR 2 and SteamVR headsets.

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VR Training Company Gemba Secures $18M Series A to Expand Enterprise Metaverse

Road to VR

In 2017, Gemba grew out of executive training company The Leadership Network, which was founded in 2013 by CEO Nathan Robinson and Chairman Victor Lewis. The platform also focuses on immersive skill transfer, including things like on-the-job VR skill training, simulated factory walks, and live training events in VR.

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Innova’s Virtual Patients Offer Cost-Effective VR Medical Training

VRScout

Referred to as V-DxM, the virtual simulation training on clinical decision making platform, is centered around highly-realistic virtual patients capable of simulating various symptoms. This includes coughing, stomach aches, headaches, fevers, and other pains and aches. Human-centered Innovation.

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DecaGear PC VR Headset Promises Face & Hip-tracking, 4.6MP Per-eye, and 2021 Launch

Road to VR

The venture, purportedly based in Singapore, is headed by CEO Or Kuntzman who, according to his LinkedIn profile, has co-founded two companies between 2004 and 2013, and was most recently the Managing Director at a now-defunct studio called Betastamp, which described itself as a sort of startup-idea incubator.

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