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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. What followed was a brief training session where a group of objects floated in front of me — a train, ball and block among them.

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Big Tech Drives Interoperability With the Metaverse Standards Forum

ARPost

NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. As a 3D environment, you can expect some advanced software and hardware behind its development. The Future is Now.

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What are the Biggest Issues Facing the Metaverse?

XR Today - Virtual Reality

Currently, several pressing issues facing the early days of the Metaverse, that include: Interoperability A Metaverse platform comprises many virtual worlds and services. Enterprise end-users of XR should carry a heavy security consideration alongside immersive hardware and software scaling. Is a workforce using headsets?

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Top 5 E-Commerce AR and VR Trends To Follow in 2023

ARPost

Better AR Hardware Options Better AR hardware options, caused by innovations in mobile technology, such as LiDAR and ToF (depth sensing hardware). Natural Language Processing (NLP) NLP is about using voice commands for people to explore and interact with virtual worlds. It can boost satisfaction and sales.

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Rethinking Digital Twins

ARPost

There’s a much younger group coming into the industry […] the way they think and the way they operate is very different,” said Armes. That is, until you remember that the metaverse isn’t just a collection of virtual worlds – it also means augmenting the physical world. You have to get them to work together.”

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VR is 44% more addictive than flat gaming (according to a study)

The Ghost Howls

When I talk about virtual reality or the metaverse, there are always people that ask me about its intrinsic risks of escapism and addiction: “Is it possible that people will prefer to live in a virtual world instead of the real one?” ” is a very common question I hear.

Study 542
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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

An avatar is the 3D representation of the user in the virtual world. Cave Automatic Virtual Environment (CAVE). This is a virtual reality environment, delimited by 3 to 6 walls. To create the VR environment, projectors display the elements of the world on the walls. Computer-Based Headset. Embodied presence.