article thumbnail

Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

The following subcategories are considered part of the metaverse: Virtual reality; Augmented reality; NFT; Crypto; Blockchain; Gaming platforms (this is far-fetched, but it is true that the whole 3D modeling part is based on the gaming industry, as well as much of the interaction programming). Or of the NFT market.

Hardware 376
article thumbnail

Report: Pico to Layoff “hundreds” as Company Shifts Focus to Hardware

Road to VR

Citing three people with direct knowledge of the matter, the report maintains the information comes from an internal meeting from earlier this morning wherein it was allegedly revealed Pico is keeping its VR hardware team whilst folding much of its software team back into ByteDance’s own product development team.

Hardware 260
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

NRG Releases Report on VR Technology Consumer Attitudes

ARPost

These kinds of figures can be important to understanding the VR technology market, but they only tell us so much. Is VR Technology Having a Renaissance? The survey doesn’t promise the VR technology renaissance, but it does list two big reasons why the tech might be here to stay. From the start, the survey doesn’t pull punches.

article thumbnail

Niantic And Sony Are Partnering On Audio AR Technology

VRScout

Niantic flipped the mobile gaming world upside down back in 2016 when they launched their AR mobile app Pokémon GO and started a global craze that still maintains a loyal player base to this very day. More importantly, what will this merging of technologies do for AR in general?

Sony 434
article thumbnail

Metaverse – Expectations vs Reality, Part 1: Technological Possibilities

ARPost

So when I say metaverse, what I mean is immersive technologies + blockchain-related digital assets ( NTFs and crypto). The unrealistic expectations of the public are such because of two large series of problems: The actual technological possibilities, and. See Also: HapticVR Technology as a Means to Facilitate Better Surgical Training.

article thumbnail

Virtuix: VR Hardware From Commercial to Consumer

XR Today - Virtual Reality

A Pico Neo 3 Pro headset comes with the Omni One treadmill package, allowing customers to integrate approximately 30 games. Now the Omni One introduces hardware innovation to users at home for the first home, enhancing experiences like immersive gaming or Metaverse applications. It’s not good enough.

Hardware 199
article thumbnail

How VR Is Reshaping the Online Gaming Industry

ARPost

Over the past decade, online gaming has exploded in popularity. Today, virtual reality promises to take online gaming to new heights as it delivers an immersive interactive experience to gamers around the world. VR companies are developing hardware: helmets, sensor gloves, hand controllers, and more. Immersive Gaming Experience.

Industry 445