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Virtual Reality should acknowledge its “kids issue”

The Ghost Howls

We just had our Christmas holidays, and it is common knowledge that Virtual Reality, and especially Quest 2, had its greatest day on Christmas. When I started using virtual reality in 2014, the age limit for using the Oculus Rift DK 2 was 7 years, but then it was incremented to 13 years old.

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Virtual Reality Guides: Case Studies.

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VR is 44% more addictive than flat gaming (according to a study)

The Ghost Howls

When I talk about virtual reality or the metaverse, there are always people that ask me about its intrinsic risks of escapism and addiction: “Is it possible that people will prefer to live in a virtual world instead of the real one?” Can you please detail this study and the results you got?

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CX and the Metaverse: The Changing Face of Customer Service in a Virtual World

ARPost

The coming of the metaverse has prompted many companies to embrace the virtual world. Many global enterprises , such as Disney, Meta, and Nike, have embraced this new, virtual world. The “New” Face of Customer Service in the Virtual World. Customer experience shapes a customer’s perception of a brand.

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My predictions for virtual reality in 2022

The Ghost Howls

As always in January I like to play the speculation game and make my personal predictions for augmented and virtual reality for the new year (2022, in this case). My favorite one is “interoperability” : you shoud be able to go through all virtual worlds carrying with you what you have got in one into the other ones.

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Virtual Reality in Senior Care Communities: What Are the Benefits?

ARPost

New virtual reality headsets such as the Oculus Rift, Samsung Gear VR, and Google Daydream have barely scratched the surface of the technology’s potential. Thankfully, technologies like virtual reality are making life after 60 more fun and exciting. Studies show that loneliness is associated with cognitive decline.

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Virtual Reality Helps You Destroy Your Fears, From Driving, To Heights, To Spiders

ARVR

Virtual Reality Helps Destroy Your Fears, Studies Find Numerous studies have found that Virtual reality helps you face your fears, from heights to driving! Virtual reality is fun to play with, can help you get fit , and now numerous studies have found that VR can help you face your fears.