Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus. Image Credit: Oculus, Unity. Unity VRTK Development.

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. Design, Develop & Deploy for VR with Oculus & Unity.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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Google Brings Native ‘Tango’ AR Support to Unity

Road to VR

Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year. Google’s Nathan Martz, Photo Courtesy Unity. of Unity.

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VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

It brings numerous improvements including making it more modular and more hardware agnostic. From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. If the SteamVR Plugin had a major update (and it did eventually) VRTK would break, and supporting future hardware would require ever more complex abstraction layers.

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RGB Haptics Helps Unity Developers Add Great Haptics To Their VR Games

UploadVR

RGB Haptics is a new Unity package which enables developers to easily add high quality haptics to their VR apps and games. Nintendo was applying smart software to hardware already available in VR, so RGB Schemes decided to bring this level of haptic fidelity to the VR world.

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Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input.

WorldViz Laughs Off Room-Scale VR, Introduces ‘Warehouse-Scale’ for Unreal & Unity

UploadVR

That’s what WorldViz is asking today as it introduces Unity and Unreal Engine support for its self-labelled ‘Warehouse-Scale’ VR technology. hardware PPT system Unity 5.

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NVIDIA Has Built VRWorks Into Unity, Builds Available Now

Road to VR

NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. As developers explore the limitless potential of VR, performance and efficiency continue to be an essential focus of hardware and software.

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New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye

UploadVR

But now one company claims it can push those results even further without any additional hardware. It’s a Unity plug-in that accesses the headset’s eye-tracking data. The post New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye appeared first on UploadVR.

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Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration

UploadVR

The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic.

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Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware

Road to VR

Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. In nine minutes, this crash course offers up an indie-dev focused overview of optimizing VR games built in Unity for mobile hardware like Oculus Quest.

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Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

UploadVR

One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future.

Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. “The hardware is too expensive; it’s not that functional. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

UploadVR

After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. Riccitiello thinks content investments, hardware improvements and price decreases will align in late 2018 and into 2019 for mobile headsets to start arriving that start to access a much larger market for virtual reality. VR Industry News unity

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines.

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware.

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The State of VR with Unity’s Pete Moss on Voices of VR’s 400th Episode

Road to VR

Pete Moss is known as the “VR Dude” within Unity , and has long seen the potential of virtual reality. He’s really been on the frontlines of this virtual reality revolution over the past 3-4 years creating a bridge between the hardware manufacturers and content creators.

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MR Technology Company Nreal Launches SDK Beta for Unity Developers

ARPost

The beta works even without the $1,199 hardware package. Nreal exploded onto the MR technology field earlier this year and they haven’t stopped expanding. Their glasses are some of the lightest and cheapest on the market today for casual users. They also have an impressive 52° field of view.

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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market.

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Sneak Peak:Ghostbusters:Dimension from The Void, Made with Unity.

Cats and VR

Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. In Ghostbusters: Dimension, THE VOID's proprietary hardware and software allow guests to step beyond reality and into the world of the Ghostbusters.

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Unity Technologies raises $181 Million, company now valued over 1 Billion dollars.

Cats and VR

In addition, DFJ’s Barry Schuler will take a seat on Unity’s board of directors. Based in San Francisco, Unity Technologies has been helping developers bring their visions to life for over 10 years and currently has almost 1,000 employees globally. Unity Technologies serves over 5.5

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Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Installing the Necessary Hardware, Software, and SDKs. For the Vive. For the HoloLens. Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Installing the Necessary Hardware, Software & SDKs.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies.

Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. News Apple HTC Vive Metal 2 Star Wars Unity Unreal WWDC

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OTOY Is Building One of VR’s Most Important Technologies

UploadVR

We talked Unity, open standards, the metaverse, and more, but the general thread pointed to OTOY as one of THE pivotal companies in the VR space. The Big Unity Announcement. At Unity 3D’s conference in L.A. Editorials lightfield metaverse orbx otoy streaming unity VR

uSens Announces SDK and Hardware Series for Virtual and AR Tracking

Infinityleap

Now, uSens is taking a step forward in developing natural hand-and-head tracking technologies for Augmented and Virtual Realities and for this purpose it has announced the open beta of its software developer kit (SDK) and pre-order availability for its new Fingo hardware series at a launch event in San Francisco. At the present, uSens supports technologies like Unity 3D, Java, C++, and C# for mobile and PC developers.

Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

Unity 5.6 SEE ALSO Google Bringing Native 'Tango' AR Support to Unity Later This Year. Photo courtesy Unity Technologies. Photo courtesy Unity Technologies. SEE ALSO Latest Unity Beta Gets NVIDIA VRWorks for Enhanced Rendering Features.

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Researchers Show Off TouchVR Palm And Finger Haptic Feedback Device

UploadVR

The researchers are using several Unity-based VR apps to demonstrate TouchVR’s capabilities, including a virtual spider moving on the wearer’s palm, a bouncing soccer ball, and a pulsing dragon’s egg. Haptics Hardware russia TouchVR venturebeat

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Future Plans In the coming months, I believe that the OSVR team, OSVR hardware partners, and other OSVR contributors will significantly expand the number of devices supported by OSVR. and numerous hardware devices. Unity/Android also works on top of OSVR/Android.

UNITE Los Angeles 2016 Brings Cool Gaming News

VRWorld

Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. Unity also revealed the new version of its EditorVR authoring tool and confirmed it will be available on December 15th.

Manus VR Introduces New Prime Series With Haptic Feedback

UploadVR

Controllers Hand Tracking Haptics Hardware Motion Capture gloves manus vr Manus VR PrimeI originally tried out the Manus VR gloves almost three years ago. In VR years that’s basically an entire lifetime ago.

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Developers Begin Exploring Magic Leap SDK

VRScout

This allows you to test apps with emulated hardware. The release of the Lumin SDK does confirm a few thing about the headset’s capabilities that some of us have been wondering, including eye tracking, room scanning and meshing, 6DOF hand controller tracking, and Unreal/Unity engine support.

HTC Releases Full Body Tracking Code for Use with Vive and.

AllThingsVR

HTC Releases Full Body Tracking Code for Use with Vive and Trackers HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. htc body tracking vive code open source github unity demo

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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. The university is now using Unity heavily.

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Disney Is Working On A VR Chair With Haptic Feedback

UploadVR

A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. Haptics hardware disney gear vr haptic feedback R&D research

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