Unity Now Supports Vulkan On Oculus Quest & Go

UploadVR

The Unity game engine, which powers most of the apps on the Oculus standalone store, now supports the Vulkan graphics API with Oculus Quest and Oculus Go. Like DX12 for Windows and Metal for Apple hardware, Vulkan is a “low level” graphics API (LLAPI). NOTE: While Unity 2019.3

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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

” Given my recent experience with Unity developing, I could give myself only a clear answer: “NO” With nowadays Unity tools, it is much easier to make cross-platform content, and with OpenXR this will be even better. Create a Unity project.

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Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

UploadVR

Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. The roughly 20-hour course is broken down into 11 individual lessons, each taught by expert developers from both Unity and Oculus. Image Credit: Oculus, Unity.

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Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

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Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Road to VR

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. SEE ALSO Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware.

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Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Road to VR

Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. Broken down into 11 units and estimated to take more than 20 hours to complete, you’ll learn from a dozen Oculus and Unity experts covering basic topics such as how to prototype and plan a VR experience, VR ergonomics, spatial audio, VR user experience (UX) design, and app optimization.

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Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. of the HDRP now verified, Unity has confirmed that all HDRP features are compatible with VR.

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Google Brings Native ‘Tango’ AR Support to Unity

Road to VR

Google has announced that its augmented reality platform Tango will be getting native integrated support for Unity later this year. During Unity’s Vision AR/VR Summit opening keynote, Google’s PM for Developer Platforms Nathan Martz took to the stage to announce that, the company’s AR focused platform Tango will join its VR counterpart Daydream in receiving official, native integration in the Unity game engine. of Unity.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

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Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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Unity Promises Initial OpenXR Platform Support By The End Of 2020

Upload VR

Unity confirmed that its eponymous 3D engine will start supporting some OpenXR platforms by the end of 2020, with a focus on “providing the best developer experience on Unity supported platforms.”. The next stage will be early in 2021, when Unity will offer preliminary OpenXR 1.0

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VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

It brings numerous improvements including making it more modular and more hardware agnostic. From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. If the SteamVR Plugin had a major update (and it did eventually) VRTK would break, and supporting future hardware would require ever more complex abstraction layers.

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NVIDIA Has Built VRWorks Into Unity, Builds Available Now

Road to VR

NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. As developers explore the limitless potential of VR, performance and efficiency continue to be an essential focus of hardware and software. At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs.

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Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input. The headset connects to a belt-clipped module which contains the battery and compute hardware. The hardware resources are divided between the system and the developer.

Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration

UploadVR

The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. What that means is we could soon start seeing photorealistic VR worlds on hardware that’s not even remotely powerful enough to support this sort of graphical fidelity on its own processors.

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RGB Haptics Helps Unity Developers Add Great Haptics To Their VR Games

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RGB Haptics is a new Unity package which enables developers to easily add high quality haptics to their VR apps and games. Upon investigation, they realized that the Switch Joy-Cons contain the same haptic hardware, Linear Resonant Actuators (LRAs) as the original Oculus Touch and HTC Vive controllers, as well as the new Valve Index controllers. Developers feed the tool an audio file, or can design their own waveform directly in the Unity editor.

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WorldViz Laughs Off Room-Scale VR, Introduces ‘Warehouse-Scale’ for Unreal & Unity

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That’s what WorldViz is asking today as it introduces Unity and Unreal Engine support for its self-labelled ‘Warehouse-Scale’ VR technology. The post WorldViz Laughs Off Room-Scale VR, Introduces ‘Warehouse-Scale’ for Unreal & Unity appeared first on UploadVR. hardware PPT system Unity 5. Room-Scale tracking is currently the pinnacle of immersive VR, but why stop at your living room?

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Unity: Building Your Finished Quest Project

ARVR

This runs like any other unity build, and will connect to the headset plugged in automatically when you open up Oculus link on your quest. You will probably notice when playing the build that the framerate is a lot better than when you were testing it in Unity! You did it!

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

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The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. “The hardware is too expensive; it’s not that functional. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. But, the industry is still in its infancy and still seeking a firm footing that will truly form an ecosystem: a self-sustaining web of hardware builders, software developers, and consumer demand. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines.

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Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

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After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. Riccitiello thinks content investments, hardware improvements and price decreases will align in late 2018 and into 2019 for mobile headsets to start arriving that start to access a much larger market for virtual reality. VR Industry News unity

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Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

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One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future. Experiences Hand Tracking HardwareAll of the amazing AR experiences we’ve seen running on iPhones are just using the kit’s camera, and that’s it. Clay is looking to do the same with gesture tracking.

New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye

UploadVR

But now one company claims it can push those results even further without any additional hardware. It’s a Unity plug-in that accesses the headset’s eye-tracking data. The post New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye appeared first on UploadVR. Hardware VR Headsets eye tracking foveated rendering top stories Vive Pro Eye VR headsets

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Unity 2019.2 Arrives, Improves VR/AR Performance and Capabilities for Developers

Peter Graham

While you may not really pay attention (or care) about some of the logos at the start of titles, one that crops up quite a lot is Unity. Today, Unity Technologies has announced the launch of Unity 2019.2 , with the latest iteration including a few tasty features for immersive content developers. As with any release of this kind Unity 2019.2 These include VR support for Unity’s High Definition Render Pipeline (HDRP). As for what to expect in Unity 2019.3?

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Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware

Road to VR

Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. In nine minutes, this crash course offers up an indie-dev focused overview of optimizing VR games built in Unity for mobile hardware like Oculus Quest. The video is focused toward novice VR developers who are working in Unity. Adjust [Unity specific] project settings.

Commodore 64 Emulator Brings Retro Gaming To Oculus Quest

VRScout

At the time, however, this was one of the most advanced pieces of consumer electronic hardware you could buy for under $600. . He then offered to send me the Unity Project files! I am a total C# and Unity noob so I learn as I go.

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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality. That said, with each new innovation and upgrade in hardware/software a new crop of ‘killer apps’ will be created. SEE ALSO Unity Raises $181 Million Series C in Anticipation of VR/AR Growth.

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The State of VR with Unity’s Pete Moss on Voices of VR’s 400th Episode

Road to VR

Pete Moss is known as the “VR Dude” within Unity , and has long seen the potential of virtual reality. He’s really been on the frontlines of this virtual reality revolution over the past 3-4 years creating a bridge between the hardware manufacturers and content creators. The post The State of VR with Unity’s Pete Moss on Voices of VR’s 400th Episode appeared first on Road to VR.

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Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. That has included a lot of different hardware support, some of which is still relevant while others less so. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. In Unity, OpenXR support is still considered “experimental.”

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Sneak Peak:Ghostbusters:Dimension from The Void, Made with Unity.

Cats and VR

Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtual reality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform. One of the key components to powering this experience is a powerful 3D engine, and Unity was the obvious choice.

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware. Now that ARCore is out of its developer preview, it's time to get cracking on building augmented reality apps for the supported selection of Android phones available. Since Google's ARCore 1.0 is fairly new, there's not a lot of information out there for developers yet — but we're about to alleviate that.

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Unity Technologies raises $181 Million, company now valued over 1 Billion dollars.

Cats and VR

Unity Technologies, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a $181 Million series C led by DFJ Growth and including China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin, joining existing investors that include Sequoia Capital and WestSummit Capital. In addition, DFJ’s Barry Schuler will take a seat on Unity’s board of directors. Unity Technologies serves over 5.5

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MR Technology Company Nreal Launches SDK Beta for Unity Developers

ARPost

The beta works even without the $1,199 hardware package. Nreal exploded onto the MR technology field earlier this year and they haven’t stopped expanding. Their glasses are some of the lightest and cheapest on the market today for casual users. They also have an impressive 52° field of view. Nreal Light Developer Kit was announced earlier this year, though it won’t ship until September of this year.

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Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market. Unity claims to have 45% of the “full feature game engine market” and even more in the mobile 3D gaming space (yes, Pokémon Go is running on Unity). See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. When I ask him what we’ll see in the next five to ten years, he points to hardware, especially microphone improvements that will enable better audio quality in the first place. The open-sourced Watson Unity SDK can be found on GitHub.

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

UploadVR

An API (application programming interface) allows software to interact with other software or hardware. The problem with the Oculus API is that apps developed with it can only run on Oculus hardware (without hacks).

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