The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC).

How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

” Given my recent experience with Unity developing, I could give myself only a clear answer: “NO” With nowadays Unity tools, it is much easier to make cross-platform content, and with OpenXR this will be even better. Create a Unity project.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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VRTK v4 Beta Makes The Best Unity VR Framework Even Better

UploadVR

It brings numerous improvements including making it more modular and more hardware agnostic. In April 2016, Harvey Ball got his HTC Vive. From his bedroom in the UK, he decided to make one- he called it SteamVR Unity Toolkit. The toolkit quickly became the most popular Unity VR framework with thousands of developers using it. It became clear that VRTK needed to be rewritten from the ground up to be easier to use, more modular, and truly hardware agnostic.

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The XR Week Peek (2021.03.16): HTC launches Tracker 3.0, Facebook has 10,000 people working on XR, and more!

The Ghost Howls

Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. Yes, the 30% price increase is not appreciated, but, well, we know HTC. Header image by HTC Vive).

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RGB Haptics Helps Unity Developers Add Great Haptics To Their VR Games

UploadVR

RGB Haptics is a new Unity package which enables developers to easily add high quality haptics to their VR apps and games. Upon investigation, they realized that the Switch Joy-Cons contain the same haptic hardware, Linear Resonant Actuators (LRAs) as the original Oculus Touch and HTC Vive controllers, as well as the new Valve Index controllers. Developers feed the tool an audio file, or can design their own waveform directly in the Unity editor.

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HTC announces XR Suite and teases the future of collaboration and workplace

The Ghost Howls

This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play.

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Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

UploadVR

After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. Riccitiello thinks content investments, hardware improvements and price decreases will align in late 2018 and into 2019 for mobile headsets to start arriving that start to access a much larger market for virtual reality. VR Industry News unity

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Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

We might have seen big price drops on the Oculus Rift and HTC Vive recently, and Microsoft’s new headsets are the cheapest yet, but VR remains an expensive proposition. The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. “The hardware is too expensive; it’s not that functional.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50??

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. SEE ALSO HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price. The post Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras appeared first on Road to VR.

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HTC Releases Full Body Tracking Code for Use with Vive and Trackers

Road to VR

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player. SEE ALSO Watch: IKinema's HTC Vive Powered Full Body Motion Capture System is Impressive. Photo courtesy James Xiong / HTC.

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Unity Technologies raises $181 Million, company now valued over 1 Billion dollars.

Cats and VR

Unity Technologies, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a $181 Million series C led by DFJ Growth and including China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin, joining existing investors that include Sequoia Capital and WestSummit Capital. In addition, DFJ’s Barry Schuler will take a seat on Unity’s board of directors. Unity Technologies serves over 5.5

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.

HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). At the end of 2018, HTC started solving the issue distributing to developers 6 DOF Controllers devkits , kits composed by a faceplate and two 6 DOF controllers, to let you upgrade your Focus to a full 6 DOF one. Internal view of the Vive Focus Plus (Image by HTC).

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system. The refreshed Mac system will come with enough horsepower needed to render HTC Vive-ready content at a comfortable 90-frames-per-second refresh.

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Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

UploadVR

An API (application programming interface) allows software to interact with other software or hardware. The problem with the Oculus API is that apps developed with it can only run on Oculus hardware (without hacks).

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. The problem is that this may be confusing for people, especially if added to the other many HTC Vive devices on the market.

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HTC Releases Full Body Tracking Code for Use with Vive and.

AllThingsVR

HTC Releases Full Body Tracking Code for Use with Vive and Trackers HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player. htc body tracking vive code open source github unity demo

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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Installing the Necessary Hardware, Software, and SDKs. For the Vive. For the HoloLens. Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. I’ve also included details about my hardware setup in Appendix B: My setup. UNITY_EDITOR) && !UNITY_WSA_10_0.

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The XR Week Peek (2021.04.12): HTC and Pico are ready to launch new VR headsets, and more!

The Ghost Howls

This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Image by HTC Vive). HTC is teasing a new headset. I think that HTC will do something with them regarding AR or VR too.

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NewImages, Cannes, Tribeca Join Forces In Unprecedented Collab

VRScout

” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.” We are using hardware that is shared.”

Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. HTC is working on its own hand tracking solution since a while. Vive Hand Tracking Unity SDK.

VR Download: Panasonic’s Slim VR Glasses, HTC’s ‘All-In-Two’ Comment, And New VR-Ready Laptops

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We’re discussing live with our audience on YouTube at 1 pm Pacific today diving into the latest VR-related hardware news.

uSens Announces SDK and Hardware Series for Virtual and AR Tracking

Infinityleap

Now, uSens is taking a step forward in developing natural hand-and-head tracking technologies for Augmented and Virtual Realities and for this purpose it has announced the open beta of its software developer kit (SDK) and pre-order availability for its new Fingo hardware series at a launch event in San Francisco. At the present, uSens supports technologies like Unity 3D, Java, C++, and C# for mobile and PC developers.

VRChat Will Now Host AIXR’s 4th Annual VR Awards

VRScout

Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare.

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Do the Unity assets support Vive? The Unity Core Assets are built to use the native VR plugin, which officially supports the HTC Vive as of the Unity 5.4 Grab our latest Unity assets from developer.leapmotion.com/unity to get started. Have a question about Leap Motion + HTC Vive? The post HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR appeared first on Leap Motion Blog.

The HTC VIVE Developer Conference brings a new platform and wireless HMD to the ecosystem.

Cats and VR

HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. 12 hardware partners announced their support for the integration of Vive Wave as well as the VIVEPORT™ VR content platform into their future products. Via HTC Press Release [link].

This 3D NES Emulator Looks Fantastic In VR

VRScout

If you aren’t familiar with the concept of a video game emulator, this magical piece of software (or hardware) allows a computer system, also called the “host,” to operate like a particular video game platform. Developed in Unity, each pixel is rendered with volume, in turn adding a sense of depth and layer to the original 2D composition. News 3DNes HTC Vive New Retro Arcade: Neon Oculus Rift steamvrThe original Super Mario Bros. has never looked this good.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Future Plans In the coming months, I believe that the OSVR team, OSVR hardware partners, and other OSVR contributors will significantly expand the number of devices supported by OSVR. Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others. and numerous hardware devices. Unity/Android also works on top of OSVR/Android.

Researchers Show Off TouchVR Palm And Finger Haptic Feedback Device

UploadVR

There’s no need to hold another controller, as hands are tracked with a Leap Motion hand sensor and HTC Vive Pro VR system. The researchers are using several Unity-based VR apps to demonstrate TouchVR’s capabilities, including a virtual spider moving on the wearer’s palm, a bouncing soccer ball, and a pulsing dragon’s egg. Haptics Hardware russia TouchVR venturebeat

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Turn Any Vive or Rift Into an AR Headset

VRScout

Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” A new depth camera scans the real world and maps it in real-time.

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This VR Controller Mod Shifts Weight To Simulate Objects

UploadVR

Currently controllers like Oculus Touch or the HTC Vive wands are unable to replicate the weight and shape of interactive items in the virtual world, but this intriguing mod gives them that ability. The device works with a Unity plug-in to communicate with games. Controllers Hardware NyoiboWe all know that bringing your hands into VR is an amazing experience, but picking up objects like swords or guns can be a little underwhelming.

OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

Galea is a hardware and software platform for bringing advanced biometrics to HMDs. The Galea hardware is designed to be integrated into existing HMDs and is the first device that simultaneously collects data from the wearer’s brain, eyes, heart, skin, and muscles.

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Facebook Follows Valve & Microsoft In Recommending Game Engines Use OpenXR

Upload VR

Most VR games are made with the Unity and Unreal game engines. Unreal added support for OpenXR this year, and Unity plans to do the same by next year. Earlier this week, Facebook added a latency-reducing option called Phase Sync to the Unity & Unreal integrations.

7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. The camera shoots images at high frequency and then sends them to the PC via USB, thanks to the USB port that is present on the front panel of the HTC Vive. FOV: >110° (adapted to HTC Vive). The hardware setup is really easy. My HTC Vive is now able to track my eyes!