The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!),

Unity Deprecates Built-In Support For Daydream, Gear VR, And Valve’s OpenVR

UploadVR

Unity 2019.3 Valve is working on a plugin for the new system, according to Unity : “Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond,” the blog post from Unity explains. The New Unity Plugin System.

Unity 207
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Technical Product Manager of AR/VR at Unity.

Unity 201

Unity Promises Initial OpenXR Platform Support By The End Of 2020

Upload VR

Unity confirmed that its eponymous 3D engine will start supporting some OpenXR platforms by the end of 2020, with a focus on “providing the best developer experience on Unity supported platforms.”. The next stage will be early in 2021, when Unity will offer preliminary OpenXR 1.0

Unity 97

Hands-On: Microsoft’s HoloLens 2 Is A Serious Improvement, Pre-Orders Now Shipping

VRScout

Microsoft’s HoloLens 2 has officially begun shipping to pre-order customers at the cost of $3,500. It’s not perfect, but Microsoft’s next-gen MR headset has set a new standard for MR headsets. For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. Image Credit: Microsoft. Image Credit: Microsoft.

Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

UploadVR

We might have seen big price drops on the Oculus Rift and HTC Vive recently, and Microsoft’s new headsets are the cheapest yet, but VR remains an expensive proposition. The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. “The hardware is too expensive; it’s not that functional.

Unity 162

Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

UploadVR

One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. Currently you can see a similar solution with Microsoft’s HoloLens, where users pinch their fingers to interact with virtual objects and interfaces in the real world. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future. Experiences Hand Tracking Hardware

Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. That has included a lot of different hardware support, some of which is still relevant while others less so. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3

Unity 55

Microsoft Aims to Get More Devs into AR with New HoloLens 2 Development Edition

Road to VR

Microsoft today announced they’re releasing a developer-focused HoloLens 2 bundle that aims to make the AR headset and software tools more accessible to developers and businesses. Aptly named the HoloLens 2 Development Edition, Microsoft is pitching the bundle staring at $99 per month/per user. The bundle includes the HoloLens 2 hardware, $500.00 The post Microsoft Aims to Get More Devs into AR with New HoloLens 2 Development Edition appeared first on Road to VR.

Facebook Follows Valve & Microsoft In Recommending Game Engines Use OpenXR

Upload VR

Most VR games are made with the Unity and Unreal game engines. Unreal added support for OpenXR this year, and Unity plans to do the same by next year. Earlier this week, Facebook added a latency-reducing option called Phase Sync to the Unity & Unreal integrations.

Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset.

Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset.

Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR

Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows. This is not the case with the headsets on the way from Microsoft’s partners.

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

UploadVR

The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes.

Oculus Quest To Get ‘Prototype’ OpenXR Support Later This Month

UploadVR

An API (application programming interface) allows software to interact with other software or hardware. The problem with the Oculus API is that apps developed with it can only run on Oculus hardware (without hacks).

Oculus 220

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap.

Pokemon Go On Microsoft Hololens!

Cats and VR

The build was created in Unity with the HoloLens SDK" "For now the Pokémon are randomly generated within a mapped environment. But I’m sure that in the upcoming years when more and more people are developing for this hardware also more things will be standard to use in tools and apps. Looks like Pokemon GO is really going to push acceptance of AR. A team of developers with a Hololens dev kit were able to create a demo showcasing Pokemon GO as a Hololens App.

Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Installing the Necessary Hardware, Software, and SDKs. For the Vive. For the HoloLens. Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. I’ve also included details about my hardware setup in Appendix B: My setup. UNITY_EDITOR) && !UNITY_WSA_10_0.

Unity 73

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018 The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest.

What ‘Pokémon Go’ Could Be Like if it Was Really Augmented Reality

Road to VR

Developer CapitolaVR decided to find out by building a Pokemon Go inspired test game for their brand new Microsoft HoloLens. But what would Pokémon Go look like were it running on a headset build from the ground up for augmented reality applications, instead of general purpose mobile phone hardware? An impressive endorsement of Microsoft’s development environment then and potentially encouraging for developer adoption in the future.

Developing the Future of Mixed Reality

Tech Trends VR

We talk to the first developers to join Microsoft’s HoloLens partner program about what the future of Mixed Reality looks like. It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. By pivoting towards the enterprise market early on, Microsoft managed to create strong and sustained demand for Mixed Reality tools among companies looking to solve real business needs.

Researchers Show Off TouchVR Palm And Finger Haptic Feedback Device

UploadVR

The researchers are using several Unity-based VR apps to demonstrate TouchVR’s capabilities, including a virtual spider moving on the wearer’s palm, a bouncing soccer ball, and a pulsing dragon’s egg. TouchVR’s solution is considerably smaller and simpler than Haptx gloves and Microsoft grasp and Torc controllers , though the focus here is seemingly less on the precision of finger input than the tactile sensations of interacting with objects.

Haptic 152

Varjo Raises $31 Million For Industrial VR Headset With Human-eye Resolution

UploadVR

The headset can also be integrated with popular 3D engines such as Unity, among other integral industry-specific software. We’re already seeing some early signs of what mixed reality could do for companies — earlier this year Microsoft launched Remote Assist for its HoloLens headset , which enables hands-free video calling, image sharing, and annotations. Hardware VR Headsets Varjo

Varjo Promises Human-Eye Resolutions For VR This Year

UploadVR

I am standing in a virtual living room rendered via Unity. The talent comes from the likes of Microsoft and Nokia. My experience in that Unity-based living room and other demos, using what Varjo is calling the “20/20” prototype, shows that they are working in the right direction. They think they could use software and hardware gaze-tracking to move the 70X resolution section around to where you are actually looking, and not just locked in the center of the screen.

Bridge Is A Mobile Headset That Brings Inside-Out Tracking And MR To iPhone

UploadVR

On the VR front, Occipital is providing a Unity plug-in with Bridge dev kits, dubbed the Explorer Edition, that will allow creators to implement positional tracking either into new apps or their existing experiences that might have previously been available on iOS with Google Cardboard. He says that the company is working towards the future in which the capabilities of devices like Microsoft’s system are available in mobile-based kits. hardware Bridge mobile mr occipital VR

SteamVR Update Adds Full OpenXR Support

Upload VR

OpenXR is a new standard that provides an API for VR and AR content that allows game engines to write code that is compatible across multiple hardware platforms. Previously, major companies like Microsoft, Valve and Facebook all had their own APIs for VR/AR content.

Valve Releases OpenXR Preview for Steam Game Developers

Road to VR

Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. Developers can now download a beta version that will let them start integrating OpenXR apps into SteamVR.

Gaming 227

Rokid Reveals Vision 2 AR Headset with Waveguide Optics

Road to VR

According to a paper by Microsoft’s Bernard C. Microsoft’s HoloLens 2 boasts 53 degree diagonal FOV, and Magic Leap 1 is said to have a 50 degree diagonal FOV.

AR 243

Valve Releases OpenXR Developer Preview For SteamVR

UploadVR

“With OpenXR, for the first time, developers will be able to build their content in a way that will allow them to span the myriad types of hardware and software platforms,” a statement from Valve explains. Valve released a developer preview for OpenXR support in SteamVR.

What to expect from next-gen HoloLens

The Ghost Howls

After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. On stage, there will be Satya Nadella (CEO of Microsoft), Alex Kipman (the inventor of Kinect and HoloLens) and Julia White (Corporate Vice President). If you can’t make it to Spain, you can follow the livestream directly on Microsoft website, at this link. It could be a disruptive piece of hardware.

The XR Week Peek (2021.03.16): HTC launches Tracker 3.0, Facebook has 10,000 people working on XR, and more!

The Ghost Howls

And the number is also that big because Facebook had no hardware department, so it had to create everything from scratch (i.e. Apple already made hardware, so it already had the infrastructure to build it and just added XR people on top of this infrastracture, while Facebook could not).

HTC 308

The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

They may be AR glasses or smartglasses, but what is sure is that Niantic is working to support AR hardware within its platform. And I’m not only talking about the hardware, but also the software. Microsoft signs a $22B deal with the US Army. Well played, Microsoft.

Apple 239

Facebook’s Oculus Store Now Accepts OpenXR Apps

Upload VR

Most VR games are made in Unity or Unreal Engine. Unity has no announced timeline for using OpenXR, currently focused on its own cross platform in-engine VR framework & tools. An API (Application Programming Interface) allows software to interact with other software or hardware.

VR/AR Association Enterprise Forum Showcases XR in Business and Industry

ARPost

The one-day marathon event drew together a number of the usual suspects, including Varjo, Lenovo, and Microsoft, all of whom hosted keynotes. Enterprises are creating a new reality of work,” Microsoft Canada’s Azure Mixed Reality Lead Sean Graglia said in a later keynote. “MR

The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Or that Microsoft is working on a new reference design that fixes the issues of the first one? This makes us clearly understand that gamers are still not really into VR, and confirms the thesis by Microsoft that is not adding VR to Xbox. Unity changes how it handles XR Plugins.

The XR Week Peek (2021.04.26): Magic Leap 2 coming in 2022, Quest gets Air Link and new Avatars, and more!

The Ghost Howls

Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Johnson has worked at Microsoft and Qualcomm before, and she is a very respected executive.

Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark.

Apple 415