Unity is Making its High Definition Render Pipeline VR Compatible Allowing Photorealistic Visuals

Peter Graham

When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. of the HDRP now verified, Unity has confirmed that all HDRP features are compatible with VR.

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Facebook Ends Samsung Gear VR Software Updates, 360 Video Downloads & Films


Facebook is ending software updates for the Samsung Gear VR. The Samsung Gear VR is a smartphone-based VR headset. The first Gear VR was released in late 2014 for Samsung’s Galaxy Note 4. Over the years, new versions were released to support the latest Samsung phones.


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Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration


The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. What that means is we could soon start seeing photorealistic VR worlds on hardware that’s not even remotely powerful enough to support this sort of graphical fidelity on its own processors.

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Samsung Odyssey Bug-Eyed Patent, Quest’s Big Christmas & Win Audica! – VRecap


Okay, let’s state the facts here: These Samsung Odyssey patents are exciting, they’re not yet confirmed to be real, and they’d make me look like Jeff Goldblum in the worst way. And the last top story for this episode is the correction of the Steam’s VR hardware stats.

Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. That has included a lot of different hardware support, some of which is still relevant while others less so. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3

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Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. But, the industry is still in its infancy and still seeking a firm footing that will truly form an ecosystem: a self-sustaining web of hardware builders, software developers, and consumer demand. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. Hello everyone!

Unity Raises $181 Million Series C in Anticipation of VR/AR Growth

Road to VR

Unity Technologies has announced a $181 million Series C investment led by DFJ Growth, a venture capital firm with the likes of Twitter and Tesla in their portfolio, in order to continue their dominance of the game engine market. Unity claims to have 45% of the “full feature game engine market” and even more in the mobile 3D gaming space (yes, Pokémon Go is running on Unity). See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

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uSens Announces SDK and Hardware Series for Virtual and AR Tracking


Now, uSens is taking a step forward in developing natural hand-and-head tracking technologies for Augmented and Virtual Realities and for this purpose it has announced the open beta of its software developer kit (SDK) and pre-order availability for its new Fingo hardware series at a launch event in San Francisco. At the present, uSens supports technologies like Unity 3D, Java, C++, and C# for mobile and PC developers.

CES: uSens strives to bring augmented reality to billions of users


uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those AR experiences not just for iPhone, Pixel and Samsung S8 users… but for the entire Android ecosystem,” he continued. The uSensAR platform will support Unity , C++ and Java. Unity uSens uSens Inc.

Zappar’s $40 Consumer-Ready 6DoF XR Headset Just Launched On Kickstarter


With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers.

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Disney Is Working On A VR Chair With Haptic Feedback


Last week the popular film studio published a paper for ‘VR360HD’, which it described as a “VR360° Player with Enhanced Haptic Feedback” Through a combination of software and custom hardware, Disney Research is working on experiences in which you can feel VR movies as they play out around you using the Unity engine and a Gear VR with a Samsung Galaxy S6 Edge. Haptics hardware disney gear vr haptic feedback R&D research

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Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The popular forms of mobile VR headsets, such as the Samsung Gear VR and Google Daydream View and Cardboard, are currently limited to rotational head tracking, meaning that you can look around comfortably from a single vantage point, but movements of the head through 3D space (like leaning forward or backward) cannot be tracking.

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

The first one is the usual SteamVR hardware survey. Just a little parenthesis to say that Zuck has also said that Facebook is working hard on AR hardware and operating system ) ARtillery Intelligence , an analytics company, still provides good news, but it wants to stop our enthusiasm.

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Google ARCore Brings Augmented Reality to Android


Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. Google has been investing heavily on the hardware side with Tango, requiring specialized devices to augment our reality. Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal.

5 Google ARCore Experiments That Inject Magic into Everyday Life

Road to VR

Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. The platform will be targeting 100 million devices by the end of preview access however, coming from various hardware manufacturers and potentially making ARCore the defacto largest AR platform when it launches on other devices later this year. Built with Unity and ARCore.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50??

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Did Seebright Just Launch Google Cardboard for AR?


Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately. Apple Augmented Reality (AR) Breaking Business Entertainment Facebook Game Developer Conference (GDC) Google Hardware Microsoft News Samsung startups Virtual Reality (VR) Wearables AAPL Cardboard VR GOOG Google Glass HoloLens Seebright

WebVR: Taking The Path Of Least Resistance To Mainstream VR


While there is certainly a place for high-end experiences and hardware, not all VR needs to function as a “high-end” experience. While we move through what some call the “trough of disillusionment,” for VR, WebVR—what we can call “Casual VR”—paves a way for consumers without state-of-the-art hardware to experience VR, through the web on multiple platforms. While we were distracted with VR hype cycles and the “when will VR go mainstream?”

The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution.

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This Theme Park Has A VR Water Slide


Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time. And the hardware and software that the startup has created definitely takes VR waterslide users on the ride of their life.

The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Unity releases the XR Interaction Toolkit.

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My predictions for augmented reality in 2021

The Ghost Howls

This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla).

VR Bound Announces Nominees For Inaugural 2017 VR Awards


Back in March, VR Bound along with their partners AMD , Foundry and HP asked VR enthusiast from all around the globe to nominate VR experiences, hardware, startups and innovations in 12 different categories for the inaugural 2017 VR Awards ; an elegant black-tie event which will be held at the legendary Central London venue 8 Northumberland Avenue on October 9th. Samsung – Gear VR. Nominees for VR Hardware of the Year.

The VRScout Report – The Week in VR Review


Now iOS users can also use the new Samsung Gear 360 camera, HTC is releasing a standalone VR headset only to Japan, airlines are testing using AR to read your emotions, ride TopShop’s virtual waterslide without getting wet, the investment & funding wrapup, and more… You can enjoy the full audio recording below: REJOICE, iOS USERS: YOU CAN USE THE NEW SAMSUNG 360 CAMERA, TOO.

My predictions for virtual reality in 2020

The Ghost Howls

In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him.

Mexico Celebrates First VR Festival in Latin America


Mattel used the event to unveil its VR View-Master in Mexico, while Samsung and Unity were also some of the event’s main sponsors. While the hardware is universal, there will ultimately be a need for content in Spanish or Portuguese and some content will need to eventually have cultural fluency. Virtual reality seems to be everywhere in the news these days. Most of the content and the news we see are in English, but now the Spanish-speaking world isn’t far behind.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. It’s a while that I virtually know Chris Koomen , a talented professional that works with immersive technologies at KLM.

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My predictions for augmented reality in 2019

The Ghost Howls

Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). The device is still too expensive and too limited both in hardware and in available content for the general consumer. Samsung itself has stated that it is very interested in developing a future headset that is able to deliver both AR and VR. It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR!

The VRScout Report – The Week in VR Review


Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. ARKit supports iOS 11 (coming this fall) and Unity, Unreal, Scenekit, and if you have an iPhone 5s or higher—you can get in on the action (plus a public beta is coming in June).

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR


Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. For example, Lumberyard from Amazon is released for creating games and VR experiences, while both Unity and Epic reveal in-VR tools to speed up the development process.

All the best AR VR news from CES 2020

The Ghost Howls

The Pimax 8K X in all its majesty (Image by Tom’s Hardware). Learn more on: Road To VR (Artisan) Upload VR (Artisan) Upload VR (Pimax 5K SUPER) Road To VR (All Pimax devices) Tom’s Hardware (Pimax 8K X hands-on). Samsung AR glasses. Ok Samsung, you have our attention.

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How VR Can Get To A Hundred Million Headsets By 2024


Only a handful of companies worldwide have the teams and infrastructure in place to build a complete platform with the hardware, software and services that together would offer a truly compelling VR system. In 2018, headsets from companies like Lenovo still include drawbacks keeping the hardware from achieving mass consumer status. Simple pointer-based hand controls from Google and Samsung.

Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

The Xiaomi Mi VR Standalone headset is identical hardware to the forthcoming Oculus Go, the $200 standalone headset that Oculus announced late last year. Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).

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‘Witcher 3’ Developer “observing [VR] with interest”, Awaiting Compelling Content

Road to VR

” He hones in on, perhaps unconsciously, one of VR’s current challenges: the lack of a killer app; an experience that justifies the purchase of the hardware. The value of a killer app must exceed the cost to play it—it must justify the price of the hardware, just as Iwinski intuited. The critical point where an app goes from just an app to a killer app is when the value provided by the app and the cost of the hardware intersect.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

Below the device are clearly visible the hardware IPD adjustment slider and the volume adjustment buttons. It also provides hardware IPD adjustment and a system to accommodate people with glasses. The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. If you want to get started in developing for Quest on Unity, you can for instance follow this tutorial of mine : Developer opportunities.

HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors. On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus.

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