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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Users from every age group can use VR but may use it for different purposes. Virtual reality provides myriad opportunities for teenagers 13 years or older. Adults (18-65).

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Sony Hosting an Official ‘Sword Art Online’ Exhibition in VR Through March 10th

Road to VR

Sony is hosting an official Sword Art Online fan exhibition in VR from today through March 10th. Sword Art Online is easily one of the most popular anime ever to be based on virtual reality. Image courtesy Sony. Image courtesy Sony. Image courtesy Sony.

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Jack Daniel’s, IW Group Honour Hip Hop with Spatial Metaverse

XR Today - Virtual Reality

Jack Daniel’s opened its virtual doors to the public by commemorating urban art and the 50th anniversary of hip-hop in late September. Currently ongoing, the iconic brand has launched The Verse — the company’s first virtual reality (VR) immersive experience — under its Art, Beats + Lyrics programme.

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Sony Pictures Moves into VR, Appoints a VP of Virtual Reality

UploadVR Between Realities podcast

Sony Interactive Entertainment (SIE) is neck-deep in virtual reality with its PlayStation VR device, but what about other subsidiaries of the larger Sony Corp? It appears that one of the company’s other major divisions, Sony Pictures Motion Picture Group, is also making a move towards the tech.

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Distorting Virtual Reality

Tech Trends VR

To complement the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce “Distorted Reality,” a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOs.

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The XR Week Peek (2021.08.02): Facebook creates Metaverse group and prepares to launch its smartglasses, and more!

The Ghost Howls

Facebook Reality Labs creates a group focused on working on the “metaverse”. Zuckerberg said last week that he wants in 5 years Facebook to become a “metaverse company” and this week he started taking action in this sense: he has created a group in the company focused on “building the metaverse”. (Image by Facebook).

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Why we should care about ergonomics in virtual reality

The Ghost Howls

These are all real responses on a virtual reality forum after posters have asked: “Which headset is best?”…only Historically, virtual reality systems were prohibitively expensive and were limited to being used in controlled conditions by a small number of researchers, scientists, and groups like astronauts.