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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Users from every age group can use VR but may use it for different purposes. Virtual reality provides myriad opportunities for teenagers 13 years or older. Adults (18-65).

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Distorting Virtual Reality

Tech Trends VR

To complement the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce “Distorted Reality,” a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOs.

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Report: ‘Skyrim VR’ Likely Coming to HTC Vive, PSVR Version a “Timed Exclusive”

Road to VR

One of the bigger announcements from Sony’s E3 briefing last night was the announcement of Skyrim VR only for PlayStation VR. Well, it seems that exclusivity may just be a timed arrangement according to some sources and we will in fact see an HTC Vive / Steam VR release. 1hr 3m) with a Sony rep at E3.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The mystery of Virtual Reality support on Xbox continues with a new chapter of the saga.

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Community Download: Who ‘Won’ Virtual Reality In 2016?

UploadVR Between Realities podcast

What many have spent the last 12 months calling the “year of virtual reality” is about to come to an end. ” However, as far as virtual reality is concerned, things have been going quite well. In 2016, virtual reality officially arrived. It is a holiday after all.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

These are all real responses on a virtual reality forum after posters have asked: “Which headset is best?”…only Historically, virtual reality systems were prohibitively expensive and were limited to being used in controlled conditions by a small number of researchers, scientists, and groups like astronauts.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Some of the biggest names in the business are teaming up to secure the future of virtual reality. Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand.

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