Sat.Jun 08, 2024 - Fri.Jun 14, 2024

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Feeling Spatial: Lessons From Alvin Wang Graylin

AR Insider

What are the biggest lessons learned from a career in XR? Where are we now in the industry's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees for answers, starting with Alvin Wang Graylin. This post appeared first on AR Insider.

Industry 448
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Apple Vision Pro Hands-On: Very Good In Some Aspects, A Bit Bad In Others

The Ghost Howls

F inally, I have been able to put my hands on an Apple Vision Pro. Thanks to the very kind people of the Helsinki XR Center who let me spend more than one hour with it, and my buddy Gianni who let me have another half an hour, I managed to have enough time to play around with the device to have an informed opinion about it. And I would like to share it with you, even if I’m sure that you have already read a thousand opinions about it… but mine is the only one where you will find the

Apple 367
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VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

Road to VR

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no gatekeepers to approve or reject content. WebXR is the widely supported web standard that allows developers to deliver AR and VR content from the web.

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Classroom Transformation: Leveraging VR Technology in Higher Education

XR Today - Virtual Reality

As the virtual reality (VR) landscape has evolved, the potential use cases for this immersive technology have grown too. Today, virtual reality is more than just a resource for entertainment; it’s a powerful tool for unlocking better collaboration, productivity, and creativity in a range of environments. In the educational sector , VR has emerged as an incredible way to transform the way we learn and teach, allowing students to explore and interact with realistic scenarios like never before.

Education 291
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Marketing Works for Grocery Stores Too

AR Insider

AR continues to evolve and take shape. Like other tech sectors, it has spawned several sub-sectors that comprise an ecosystem. These include industrial AR, consumer VR, and AR… Continue reading → AR Marketing Works for Grocery Stores Too This post appeared first on AR Insider.

AR 426

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Canon to Launch a More Affordable Stereo Wide-angle Lens for Spatial Video Capture

Road to VR

Leading camera maker Canon today announced its next big entry into its dual-optic lens category, which allows its line of high-end EOS R7 cameras to take spatial video and photos. Called the RF-S3.9mm F3.5 STM Dual Fisheye lens, Canon says its more affordable VR lens system is engineered to offer “a perfect balance between clarity and usability for vlog-style VR creation.” The new Dual Fisheye lens seems to be mostly the same idea and execution as the previous model introduced in 20

Video 323
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Canon Debuts Innovative Lens for Capturing VR Content

XR Today - Virtual Reality

This week, leading consumer and professional camera hardware vendor Cannon announced a new XR lens to expand its range of products for capturing 360-degree and VR content. Increasingly, leading XR hardware leaders like Meta and Apple are entering partnerships with leading media brands like ESPN and Disney to bring immersive broadcasts to homes – providing a much-needed boost to viewer engagement.

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Navigating the UI Challenges of Multi-User VR

AR Insider

With VR's growth comes challenges Refining and developing standards in multi-user experiences is one of them. We take a look at the dynamics around this key area of VR experience design. This post appeared first on AR Insider.

AR 402
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New Tribeca Immersive Approach With Mercer Labs

Charlie Fink

A radically different approach to XR in festival, gallery, and museum is on at New York’s Tribeca Film Festival, running through June 17th.

Immersion 165
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR’s Top Fighting Sim ‘Blade & Sorcery’ Aims to Finally Realize Its Potential Next Week with Giant 1.0 Update

Road to VR

Blade & Sorcery , arguably VR’s top physics-based combat sandbox, is leaving Early Access next week on Steam, which will see the release of a giant 1.0 update that brings its long-awaited ‘Crystal Hunt’ story mode. For many, Blade & Sorcery was everything they ever wanted in VR: a place to beat the ever-living crap out of whoever, wherever, and with whatever.

Course 286
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Report: MediaTek Working on Arm-Based Processor for Windows PCs

Anand Tech

As Qualcomm's exclusivity for Arm-powered processors for Windows PCs is reportedly coming to its end, other chipmakers are getting ready to offer their Arm-based system-on-chips for Windows computers. And, according to a new report from Reuters, MediaTek will be among the companies jumping into the Windows-on-Arm field, with plans to launch their first PC processor late next year.

Microsoft 119
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Amping Up for AWE 2024: What to Expect

AR Insider

The bellwether event in the XR ecosystem, Augmented World Expo (AWE), is marking its 15th anniversary by moving to Long Beach from Silicon Valley. We take a look at speakers, agenda highlights and what you can expect. This post appeared first on AR Insider.

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Apple Debuts Intelligence, Mistral Raises $600 Million, New AI Text-To-Video

Charlie Fink

Plus Spediio AI Broadcasting Raises $20M, Sandbox Reaches Unicorn status, Gen AI from Luma Labs and Kling, Mass Layoff at VR Chat

Video 166
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice

Road to VR

Korean media last month alleged that the Meta/LG partnership to create a high-end XR headset wasn’t going so well , suggesting either outright cancellation or a delay pushing release of a prospective Apple Vision Pro competitor to 2027. While this hasn’t been substantiated by either company, it’s clear there’s something big going on under the surface, as LG is now shuffling employees from its XR division to other parts of the company.

Apple 258
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SK hynix: GDDR7 Mass Production To Start in Q1'2025

Anand Tech

Being a major JEDEC memory standard, GDDR7 is slated to be produced by all three of the Big Three memory manufacturers. But it seems that not all three vendors will be kicking off mass production at the same time. SK hynix was at this year's Computex trade show, showing off their full lineup of memory technologies – including, of course, GDDR7.

Samsung 112
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Reality Bytes: Apple, Google & Netflix

AR Insider

This week on Reality Bytes, we dive into Apple’s new AI Intelligence, Netflix’s reality TV games, and Google’s upcoming antitrust trial. This post appeared first on AR Insider.

Google 345
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Quest 3 Growth Rates Prompts Campfire to Debut on Vision Pro

XR Today - Mixed Reality tag

Today, MR immersive collaboration solution provider Campfire announced the upcoming debut of its leading software for Apple Vision Pro headsets. Campfire allows remote workers to collaborate over the same 3D assets using AR/MR visualisations. Days after WWDC 2024, Campfire’s move marks a continued interest from enterprise solution providers in supporting the spatial computing device.

Apple 102
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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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New Features Coming in VisionOS 2, Including What Apple Apple Didn’t Show

Road to VR

If you watched the WWDC 2024 keynote, you’ll have seen the announcement of VisionOS 2 and some highlights of what’s coming to the Vision Pro headset. But there’s lots more that Apple didn’t actually show on stage. Here’s everything we know so far. Beyond what Apple showed of VisionOS 2 in the WWDC keynote, there’s a lot more coming when the update launches this Fall.

Apple 252
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Realtek Outlines SSD Controller Roadmap: High-End PCIe 5.0 x4 Platform in the Works

Anand Tech

While Realtek is best known in the enthusiast space for for its peripheral controllers such as audio codecs and network controllers, the company also has a small-but-respectable SSD controller business that tends to fly under the radar due to its focus on entry-level and mainstream drives. But Realtek's stature in the SSD space is on the rise, as the company is not only planning new PCIe Gen5 SSD controllers, but also their first high-end, DRAM-equipped SSD controller.

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Spatial Beats: Siri’s Brain Transplant and Sora’s Competition

AR Insider

Siri faces a long overdue brain transplant with Apple Intelligence and Sora gets new challengers in generative video. We have these and other items from the intersection of XR and AI, through the eyes of Charlie Fink. This post appeared first on AR Insider.

Apple 203
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Apple Vision Pro International Pre Orders Open this Month

XR Today - Mixed Reality tag

Today, during Apple’s Worldwide Developer Conference (WWDC) 2024 kick-off keynote, the company discussed various elements of its product portfolio. During this, Apple unveiled VisionOS 2, the latest version of its spatial computing operating system, and international availability for the Vision Pro. Apple Vice President Mike Rockwell and Tim Cook, CEO, unveiled the new updates.

Apple 97
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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VR Support Planned for Serene Photography Game Built with UE5

Road to VR

Lushfoil Photography Sim , a serene photography game built on Unreal Engine 5, is expected to get optional PC VR support following its initial release. In development by solo developer Matt Newell and to be published by Annapurna Interactive, Lushfoil Photography Sim is designed as a serene walking simulator and photography game that immerses players in beautiful landscapes with a photorealistic style.

Gaming 250
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Noctua Shows Off Thermosiphon Based CPU Cooler Prototype At Computex 2024

Anand Tech

Many companies showed off a range of concept designs during Computex 2024, but perhaps Noctua had one of the coolest. Noctua, primarily known for its air coolers, had a pumpless prototype that showcased Thermisiphon cooling. It looks like a conventional AIO cooler on the surface but is much more efficient, cooler, and quieter than traditional water coolers.

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VRChat Severs 30% Of Team: "We Need More Time And Runway To Execute"

Upload VR

VRChat let go 30 percent of its team and promised at least 12 weeks of severance for departing staff. The CEO of VRChat, Graham Gaylor, suggested in an email posted to the company's forums that recent management changes have set up the company "for success over the next five years." "We’re in a good cash position, but to execute effectively on our five-year strategy, we need an extended runway with line of sight to profitability.

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WWDC 24: Everything Businesses Needs to Know about Vision Pro

XR Today - Mixed Reality tag

At WWDC 2024, audiences expected Apple to showcase its XR developments front and centre. The big news was Apple’s debut of new regional Vision Pro availability and the visionOS 2 framework, a fresh device framework to boost general device adoption and application creation. But importantly, WWDC, as the event’s name suggests, is aimed at developers who are dedicated to Apple’s trusted walled garden.

Apple 92
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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly