Remove 2020 Remove Hardware Remove Microsoft Remove Oculus
article thumbnail

Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.

Hardware 257
article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together.

Oculus 313
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. However, I had to ask, is hardware in the roadmap? However, that’s only half the story.

Haptic 434
article thumbnail

Qualcomm Chips Now in More Than 30 Headsets, First XR2 Devices Expected in 2H 2020

Road to VR

Speaking with Road to VR at CES 2020 this week, Qualcomm’s Head of XR, Hugo Swart, said that the company’s mobile Snapdragon chipsets are now in more than 30 AR and VR headsets, including leading standalone headsets like Oculus Quest, Go, Vive Focus, and HoloLens 2. Image courtesy Qualcomm.

article thumbnail

Which Startups Are Hiring for Augmented Reality Jobs?

ARPost

billion in 2019, with many billions more being invested in R&D by the likes of Facebook, Apple, Google, Microsoft, Amazon, and many more. Their Oculus app allows real-time collaboration without ever leaving your home. As of November 2020, they’re hiring for both New York and San Francisco positions.

article thumbnail

The AR Show: Projecting AR’s Fate in 2020

AR Insider

And what can we expect in 2020? Apple, Microsoft, Facebook, Google, Snap and Qualcomm are all making significant investments.” ” As just one example, Facebook has increased its annual R&D spend by $10 billion between 2014, when it bought Oculus, to the present. So we need some hardware innovation here too.”

AR 229
article thumbnail

7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch VR

The reasons are plentiful, but all tend to circle around the idea that it’s too early for software and too expensive to try to take on Apple or Facebook on the hardware front. On the hardware side, the ghost of Magic Leap’s formerly hyped glory still looms large. Tipatat Chennavasin, The Venture Reality Fund.