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Why AR/MR for Education?

ARVR

Part 3— An Immersive Transmedia Storytelling Design & Cross-cultural Educational Strategy. Learners behave very similarly to Players since Play and Fun are intrinsic needs of the human nature. Immersive: the experience connects across platforms and to the real world. 2011) Enjoy this post? Why AR/MR for Education?

Education 286
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Experiencing Immersive Art in Colorado

Tech Trends VR

It will feature curated VR films and AR art from around the world, an opening kick-off party, industry meetups, interactive workshops, and the Boulder XR Science Fair highlighting VR and AR innovations from local university labs, tech teams, and professionals.

Colorado 287
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Disney Researchers Introduce ‘MotionStick’ AR Puppeteering

VRScout

Disney Researchers build off an idea from 2011 to develop a new way to puppeteer digital characters in augmented reality. In 2011, a Disney Researcher named Karl Willis developed the idea of a ‘ MotionBeam ’, which gives users the ability to have an AR interaction via a digital beam created by a handheld projector.

AR 384
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Can Gowalla Reinvent AR (and Itself)?

AR Insider

” It was acquired by Facebook in 2011, then mostly faded away. But now it’s back for more SoLoMo action… this time with an AR focus. Specifically, it will launch later this year to offer geo-relevant AR experiences, such as location-specific lenses around businesses and points of interest. Gamifying AR.

AR 242
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The AR Show: Practicing the 5 C’s of AR Commerce

AR Insider

This article features the latest episode of The AR Show. Based on a new collaboration, episode coverage joins AR Insider’s editorial flow including narrative insights and audio. Guests’ opinions are their own. That combination led to areas like virtual avatars (pre-Fortnite), and other precursors to work with AR.

AR 258
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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

The industry legend gives his thoughts on VR, AR, location-based entertainment, and more. Topics ranged from the Oculus Quest and the future of location-based entertainment to AR headsets, artificial intelligence, and the potential behind Elon Musk’s Neuralink.

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10 Augmented Reality Trends of 2022: A Vision of Immersion

ARVR

Analysts predict that the AR market will reach $198 billion in 2025. This year, the number of mobile AR users is expected to reach 3.5 With a large market to tap into, providing AR experiences can be a competitive edge in many industries. Mobile devices, by their nature, are very portable and easy to bring into nearly any space.