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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Users from every age group can use VR but may use it for different purposes. Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals.

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My predictions for virtual reality in 2021

The Ghost Howls

But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! Also, the awareness has grown , because every gamer knew about Alyx, and so about virtual reality. The Quest will still be the king.

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My predictions for virtual reality in 2022

The Ghost Howls

As always in January I like to play the speculation game and make my personal predictions for augmented and virtual reality for the new year (2022, in this case). Networking libraries, VR hardware, AR glasses, common standards… nothing is ready to build the metaverse in the short term. This is not going to turn out well.

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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll PlayStation VR selling more than 5 million units until now has proven that console players like virtual reality. Too many people still don’t understand the potential of virtual reality. Me wearing the Oculus Quest. The reasons?

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The XR Week Peek (2021.08.02): Facebook creates Metaverse group and prepares to launch its smartglasses, and more!

The Ghost Howls

Facebook Reality Labs creates a group focused on working on the “metaverse”. Zuckerberg said last week that he wants in 5 years Facebook to become a “metaverse company” and this week he started taking action in this sense: he has created a group in the company focused on “building the metaverse”. (Image by Facebook).

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Sony Pictures’ Jake Zim talks about the new Zombieland VR game and how to turn existing IP into amazing VR content

The Ghost Howls

I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. I oversee our virtual reality business. which is the movie studio.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Some of the biggest names in the business are teaming up to secure the future of virtual reality. Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand.

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