article thumbnail

Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in ” The researchers attached to the project are Googl’es Carlin Vieri, Grace Lee, and Nikhil Balram, and LG’s Sang Hoon Jung, Joon Young Yang, Soo Young Yoon, and In Byeong Kang. Specification. Upper bound.

Google 215
article thumbnail

Ultra Ethernet Consortium Grows to 55 Members, Reveals Some Details on Upcoming HPC Backbone Tech

Anand Tech

And as the group works towards developing the initial version of their ultra-fast Ethernet standard, they have released some of the first technical details on the upcoming standard. The consortium now boasts 55 members and 715 industry experts, who are working across eight technical groups.

Groups 82
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Big XR News from NATO, Google, Adobe, and Apple

XR Today - Mixed Reality tag

In the wake of MR headsets and software coming soon, Google and Samsung quickly reacted – internally – in a bid to create a competing device with an apparent lack of direction. RPR is leveraging Google’s Geospatial Creator and Adobe Aero to secure the location-based AR customer experience.

Google 55
article thumbnail

NVIDIA’s Greg Jones: The 5G hype is justified, it’s going to be a huge advantage for XR

The Ghost Howls

We’ve also talked about the latencies that we can expect today from cloud rendering. The keys to having a good experience, of course, are frame rate and latency, and we manage the frame rate within the CloudXR package to match the one of the end device we’re streaming to. The latency … that is the big question, right?

Latency 332
article thumbnail

The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more!

The Ghost Howls

According to the company, the added latency for wireless communication is just 3ms. Google launches “Immersive Stream for AR”. Google has launched a new cloud service based on Stadia technology: dubbed “Immersive Stream for AR”, it lets you perform cloud rendering for augmented reality applications for mobile phones. Other news.

Apple 465
article thumbnail

Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking

Road to VR

Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets. No pictures were allowed.

Google 230
article thumbnail

AR 101?—?A brief summary (Part 1)

ARVR

70s : Group of researchers at different organizations, such as NASA, the Massachusetts Institute of Technology, and the University of North Carolina, continued research in computer graphics and virtual reality (Krevelen, 2010). 2000s : First outdoor mobile AR game ARQuake. Evolution of Augmented Reality (Craig, 2013) by fernanda rodríguez.

AR 130