Zero Latency’s Free-Roam VR To Use HP Headsets And Microsoft Tracking


VR company Zero Latency is planning to roll out future locations with HP headsets running Microsoft’s inside-out tracking system. Zero Latency supplies operators with VR headsets, backpacks, management software, services and games to run a large-scale multi-user VR attraction.

Man Proposes In Zero Latency’s VR Zombie Arena


Collaborating with one of the largest providers of free-roam multiplayer VR, Zero Latency, soon-to-be kick ass husband Alex invited his girlfriend Kelly to the advanced VR arena for an afternoon of what she thought would be some virtual zombie murdering. I’m not crying! You’re crying!

Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller

Road to VR

Much like Samsung Gear VR, Mi VR features a built-in dedicated motion sensor for low latency head-tracking and only works with a select number of the company’s phones. The post Xiaomi Unveils Low-Cost, Low-Latency VR Headset with Controller appeared first on Road to VR.

LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

Road to VR

For good reason, VR hardware developers are adamant about low motion-to-photon latency, or the amount of time between an input movement like a head turn, and when the screen updates to reflect that movement. High latency between what the user does and what they see can cause nausea.

Google Develops Real-Time Finger Tracking Algorithm For Mobile Chips


Google released an open source algorithm which performs real-time 21-point finger tracking on mobile hardware. The system is part of Google’s MediaPipe, a modular framework for machine learning based solutions such as face detection, object detection, and hair segmentation.

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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

After announcing Daydream earlier this year, Google’s platform for high-end virtual reality on Android, the company has now says the Daydream VR SDK has reached version 1.0 ” See Also: Google’s (Day)dream: ‘Hundreds of Millions of Users in a Couple of Years’.

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Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March. Human Visual System vs. Google/LG’s Display.

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Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

Scaling means getting developers to build VR experience that are not only fun, but highlight optimized, and Google wants to make that as easy as possible. SEE ALSO Google Bringing Native 'Tango' AR Support to Unity Later This Year.

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Google Tango’s Engineering Director on AR Capabilities Enabled by Depth Sensors

Road to VR

Augmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing. A video of one of the Tango Demos at Google I/O.

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Google’s Owlchemy Labs Reveal ARCore Spectator Experiment


Google’s Owlchemy Labs just revealed one of its experiments using ARCore on a phone to offer a spectator view into the upcoming game Vacation Simulator. Additionally, latency is noticeable due to the encoding/decoding process and round-trip delay time.

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Google-Approved VR Headsets With Motion Controller Coming This Fall

Road to VR

Announced today at Google I/O 2016, VR team lead Clay Bavor revealed on stage that the company will be partnering with manufacturers to build Google-approved VR headsets based on an internally generated reference design. Check back for more Google VR news shortly.

Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out


Don’t expect Google Stadia VR streaming to become a reality any time soon. While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Google recently published an FAQ for Stadia, which includes a simple mention of VR. Google does, of course, have experience in the field of VR with its oft-forgotten Daydream platform. Google VR Industry News google Google Stadia Stadia

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Google Says It Has ‘No News’ On Stadia VR Streaming, But Doesn’t Rule It Out


Don’t expect Google Stadia VR streaming to become a reality any time soon. While Microsoft has its Xcloud service on the way, Google is making its play with Stadia. Google recently published an FAQ for Stadia, which includes a simple mention of VR. Google does, of course, have experience in the field of VR with its oft-forgotten Daydream platform. Google VR Industry News google Google Stadia Stadia

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Google is Bringing Daydream Compatibility to Samsung Galaxy S8 and LG’s Next Flagship Phone

Road to VR

Google I/O has begun, the company’s annual developer conference, and amidst expectations of a new all-in-one VR headset , the company announced that Samsung’s Galaxy S8/S8 plus and LG’s next flagship phone will be officially receiving Google Daydream support.

Hands-On With Google’s Inside-Out WorldSense Tracking


Before my demo at Google I/O, Google’s head of VR Clay Bavor outlined a series of caveats and expectations for what I was about to experience. It is unclear what market Google hopes to serve with these initial standalones. Daydream Google VR Worldsense

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Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking

Road to VR

Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets.

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Google’s Standalone Headsets Use Snapdragon 835 VR Platform


Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. There the company stated that its new processor was designed specifically for VR, boosting areas like visual fidelity and audio while combating other areas like latency. Which, if any, of these features are included in the reference design now that Qualcomm has partnered with Google remains unclear.

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Google to Livestream Two Daydream VR Sessions Starting @10:00 AM PST

Road to VR

Google’s newly announced Daydream VR platform , an initiative that’s poised to bring low latency VR to a number of select Android smartphones later this fall, wasn’t exactly what the Internet was expecting when it heard about Google wanting to make its own VR headset.

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5 Insights Google’s VP of VR Clay Bavor Gave Us Into Daydream


The VR spotlight might be on Oculus right now after last week’s developer conference, but we haven’t forgotten about Google’s Daydream ecosystem. Here are five things we learned from Google’s VR figurehead last week. All of Google Did.

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Existing Phones Unlikely to Qualify as ‘Daydream Ready’, Says Google, VR Fans Should Wait to Upgrade

Road to VR

Google’s ambitious Daydream VR platform for Android hinges on a combination of hardware and software to enable a high quality VR experience. At I/O 2016 last week, Google’s VR chief Clay Bavor introduced the ‘ Daydream ‘ Android VR platform.

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Android N gets a low-latency VR mode

VR Game Critic

Android N, the next version of Google’s mobile operating system, will feature a special mode for VR apps. This new mode gives VR apps exclusive access to the device’s processor cores when they are in the foreground

How Improbable’s SpatialOS Will Use Google’s Cloud To Democratize MMO Development


Last week, Google teamed up with the London startup Improbable to enable even the smallest developers to develop massive online games at low costs. SpatialOS is now available for game developers who create worlds that run on the Google Cloud Platform.

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Google Stadia: The Future of VR Streaming or the End of Owning Anything?

VR Tech News

At the 2019 Game Developers Conference in San Francisco, California, Google made an announcement that intrigued some and confused others. Is Stadia really going to be the console killer Google is hoping? Image: Google. Image: Google.

Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone


Daydream is Google’s Android-based VR platform. GIF from Google. The phone’s rear camera could be activated from the settings, however its low field of view, lack of stereo and latency made it impractical. Google’s new passthrough system is also activated by leaning out of the play area. But unlike earlier passthrough systems, Google uses the two cameras and computer vision to enable depth perception.

Nintendo Labo, or how Google Cardboard changed everything


If the idea of cardboard-based peripherals sounds familiar to you at all, that’s probably because of Google Cardboard popularizing the concept since 2014. The post Nintendo Labo, or how Google Cardboard changed everything appeared first on VR World.

Unity Rolls Google Daydream VR Support Ahead of Launch


One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. We have also made it easy to switch in and out of VR mode so that your applications can easily expand to the Google VR audience.”

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Trinus VR Comes To Daydream, So Now The Mirage Solo Can Act As A PC VR Headset Too


Daydream is Google’s VR platform which runs on compatible smartphones and the Lenovo Mirge Solo standalone headset. Trinus also supports PSVR and Google Cardboard. Google Daydream Daydream trinus

VR Has Officially Ascended to ‘Crappy Last-Minute Gift’ Thanks to This AXE Bodywash Bundle

Road to VR

The headset, which holds the user’s smartphone, is little more than a plastic shell with lenses which undoubtedly hooks into the massive, but decidedly low-ish quality Google Cardboard content store. How about an unbreakable comb? A nylon travel tote? A loofah soaked in pheromones?

Cardboard Apps Can Tap into Enhanced VR Performance on Daydream Phones

Road to VR

A spokesperson for Google’s VR team has confirmed that Google Cardboard applications will be able to benefit from the enhanced VR performance that’s baked into Daydream ready phones. Cardboard was Google’s first step into virtual reality.

HTC Vive & Lenovo Standalone Headsets to be Based on Qualcomm Reference Design, Components Detailed

Road to VR

When developing the first prototype standalone Daydream headsets, Google based their work on the Qualcomm VRDK, and, subsequently, both HTC and Lenovo’s standalone Daydream headsets will be built on the same foundation.

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

Traditionally, leading tech vendors have invested in distributed network infrastructure, but many of them (such as Amazon, Google, Facebook, Microsoft) are adapting to a new paradigm to support localized, persistent, collaborative, shared, multiuser interactions.

Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

Road to VR

Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network.

New Riftcat VRidge 2.3 features: play Steam VR games using your phone as a controller!

The Ghost Howls

Look at this video of me while drawing elements using Google Blocks running on my PC. Again, you can enjoy a video of me using it inside SteamVR home here: The app is available for 5€ on Google Play … but… is it worth it? For sure most of you know Riftcat VRidge.

Antilatency Raises $2.1 Million For Mobile Positional Tracking Solution


According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker” which goes by the name ALT. That said, Google, Microsoft, and Facebook all have headsets in development that offer inside-out positional tracking — meaning the headsets don’t need any separate external hardware to find the precise location of the headset in a given space.

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How to use Casting to stream your Oculus Go content to Phone or PC

The Ghost Howls

This is an example stream I got on PC: As you can see, the quality is not bad and even the latency was not terrible. Of course, being a streaming of a streaming, expect more latency and more compression than what you would like to have.

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