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EON’s Explorer Hub: Revolutionizing Learning Through AI-Driven Virtual Worlds

EON Reality

A Groundbreaking Leap in Educational Technology, Blending Immersive AI-Driven Interactions, Historical Insights, and 24/7 Virtual World Engagement. This state-of-the-art virtual environment promises to transform the landscape of learning and engagement by blending immersive AI technology with interactive education.

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CX and the Metaverse: The Changing Face of Customer Service in a Virtual World

ARPost

The coming of the metaverse has prompted many companies to embrace the virtual world. Many global enterprises , such as Disney, Meta, and Nike, have embraced this new, virtual world. The “New” Face of Customer Service in the Virtual World. Customer experience shapes a customer’s perception of a brand.

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From Zero to Immersive: A Look at 3 Top-Ranked Location-Based VR Venues

ARPost

However, not all virtual reality endeavors benefited equally. For location-based entertainment (also LBE or LBVR for short), the pandemic had devastating effects. Experiences are designed with immersion in mind, taking full advantage of VR as a medium in a way that cannot be replicated at home. Here are my impressions.

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ITIF Releases Report on Moderating Multi-User Immersive Experiences

ARPost

In the physical world, these situations are less frequent and scarier but here too there are ways to report illicit interactions when necessary. But, what about immersive experiences? We tend to spend most of our time talking about the positive interactions and promises of immersive experiences. Authors and Influences.

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The Rise of Virtual Avatars: From Social Media to Business and Entertainment

ARPost

This may be something worth considering, given the grueling logistics of a world tour. Doing Business in a Virtual World. Will the rise of virtual avatars take over boardrooms, as well? It is a welcome prospect, from the point of view of Darden Professor Roshni Raveendhran.

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Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

Virtual Reality Entertainment?—?Use Use Cases, Benefits, and Approaches The popularity of virtual reality continues to grow, and experts believe that the VR market is expected to top $34 billion by 2023. The gaming and entertainment media accounts for 40.5% of this market.

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AfroTech World 2022 Covered Immersive Tech, NFTs, and Creator Communities

ARPost

If you’re a regular ARPost reader, you’ve probably seen us cover annual events like The Polys , the Immerse Global Summit , and the Augmented World Expo. This month, we were invited to cover an event for the very first time – AfroTech World. Their virtual conference, hosted by Blavity Inc.

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