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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment.

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The Future of VR in Education: Full Immersion in Learning

ARPost

The traditional educational process means a dry presentation of facts and putting theory into practice. That is why teachers evaluate VR as a universal educational method that can interest students, regardless of their abilities and hobbies. Let’s look into the future of VR in education , which is gradually becoming a reality.

Education 443
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Educators sour on virtual worlds

Hypergrid Business

Interior of the Educator Commons store on OSgrid’s Wright Plaza. Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. Image by Maria Korolov.).

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment.

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Market Map: Generative AI for Virtual Worlds

Building the Metaverse

This article is a guide to the companies building the generative artificial intelligence technology that will lead to these virtual worlds ( games, simulations, metaverse applications). Creators Supported by Generative AI Game development provides a view into how virtual worlds will be supported by generative AI.

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Educators make lemonade with Virtual Worlds

Hypergrid Business

Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. What you see now is a more selective and targeted use by a smaller subset of the educational community, primarily higher education. Image courtesy Google Expeditions.). The next wave.

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The XR Week Peek (2022.03.22): Quest to feature new parental control tools, Google acquires Raxium, and more!

The Ghost Howls

It was even featured on Google News. Image by Google). Google acquires micro-LED startup Raxium. This week Google has performed another strategic move towards the development of its future XR glasses. An interesting research on VR for education. More info (Quest 2 new parental controls?—?Road Upload VR).

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