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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motion capture system.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. — Benjamin Lang (@benz145) March 23, 2018. So, are you ready? Let’s start!

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Becoming a Butterfly?—?Part 2: Flight

ARVR

Part 2: Flight In the last post , I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. and other butterflies?

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. SEE ALSO Magic Leap Finally Unveils its First AR Product 'Magic Leap One', Shipping Starts in 2018.

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The XR Week Peek (2023.10.24): Bytedance debunks the rumors about Pico, new Glassholes are a trend, and much more!

The Ghost Howls

I remember one day at Immersive Architecture with Enea Le Fons in 2018 when we played around with the Focus, and then at a certain point, he was walking with us in the central plaza of Venice (Italy) with the headset on. Learn more CPR Simulator reaches version 2.0 Everyone was looking at him like a weird guy, it was very funny.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

At HaptX, our team is celebrating a milestone-filled 2018. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. Our team took over the Ready Player One livestream on Twitch at the 2018 South by Southwest Conference. A new generation of HaptX Gloves.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.

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