VRLA 2018 Highlights

VRScout

The intuitive tracking system also features multi user functionality, easy installation, support for multiple VR platforms and even an SDK for Unity 3D and UE4. The post VRLA 2018 Highlights appeared first on VRScout. News Antilatency Cutmod DOOR #1 Exit Reality Extreme Machine Neurogaming OmniVirt RYOT VRLA 2018The largest XR-focused conference in the United States returns for another year of VR & AR madness.

GDC 2018: Unity Adds Oculus Go, Mirage Solo Support

UploadVR

Magic Leap One isn’t the only new device Unity is adding support for at GDC this week. Brett Bibby, VP of Engineering, confirmed that Unity developers can build Go apps using the exact same workflow that they did for Gear VR, which is something Oculus promised all the way back at its Connect 2018 developer conference. In fact, existing Unity apps on Gear should be able to port to Go with little problem. Unity Engine VR Industry News Oculus Go

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. It was something that I already knew… plus I was really tired because of the hard work done and so I was really going through the text lines not giving much interest, when suddenly I read something like “Mozilla that has released a WebVR exporter for Unity” and suddenly I woke up and my eyes popped out.

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Oculus Made It Easier For Unity Devs To Port Rift Games To HTC Vive

UploadVR

Facebook’s Oculus released a new update to its Unity integration package to make it easier for developers of Rift-only games to port to HTC Vive. What makes modern game engines like Unity so useful for both developers and end users is that they support many platforms with the same project and code — eliminating development time to “port” a game from one platform to the other. This is also just for Unity, not Unreal Engine.

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Unity’s Carte Blanche VR Creator Releases In October

UploadVR

Unity had some big VR news to share at its Unite Tokyo conference earlier this week. Not only that, but Unity’s Timoni West confirmed the platform will release to the public this October. Vinny DaSilva (@vad710) May 7, 2018. For those that don’t know, Carte Blanche is different to Unity’s Editor VR, which lets developers jump into their games through headsets to edit scenes and use specialized third-party tools. chomado) May 7, 2018.

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SIGGRAPH 2018 Expands Its VR Showcase With New ‘Immersive Pavilion’ In Vancouver

VRScout

For Pol Jeremias, chair of the VR, AR, and MR program at the SIGGRAPH 2018 expo , it was vital to conquer that issue at this year’s convention. “It In line with this year’s explosion of talent in virtual and augmented reality, SIGGRAPH 2018 has chosen to expand its focus on VR, AR, and MR by introducing the Immersive Pavilion. Image Credit: Unity / The Association for Computing Machinery.

How to get started with Oculus Go on Unity

The Ghost Howls

I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. You have your shiny new gray Oculus Go on your desk and you want to start developing for it using Unity Engine. Now you have to set-up your Unity development environment. Save the Unity package somewhere in the disk. Import everything and let Unity do its stuff.

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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their apps. The company says that the Unity WebXR Exporter supports Unity 2018.4 (LTS) LTS) and all versions of Unity 2019.

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‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

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VR developer Turbo Button released an interface for multiplatform VR development in Unity. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset. Development Along Together floor plan multiplatform turbo button unity Virtual Virtual Reality VR DevelopmentTurbo Button is the developer behind Floor Plan , Along Together , and the official Adventure Time VR game.

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Unity, Unreal Engine & Mozilla Partner with Magic Leap as SDK Rolls Out to Developers

Next Reality AR

Following the surprise release of Magic Leap's SDK on Monday, March 19, Unity, Unreal Engine, and Mozilla followed up by announcing official partnerships with the company. "We We are proud to partner with Magic Leap to integrate the Magic Leap platform with Unity," Unity announced on its official blog. For all creators looking to get started today, we're thrilled to make available the Unity Technical Preview and the Lumin SDK available on the Magic Leap Creator Portal!"

Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. Additionally, Unity’s AR Foundation now has support for face-tracking, 2D image-tracking, 3D object-tracking, and environment probe. The post Unity’s High Definition Render Pipeline Now Supports VR appeared first on UploadVR. Development Unity Engine VR Industry News hdrp lwrp unity unity 2019.2

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HoloLens Can Now Wirelessly Tap Rendering Power of Any Desktop PC via UWP Apps Built in Unity

Next Reality AR

Unity can fix you up with the Standalone Universal Windows Platform Holographic Emulation. Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor," wrote Unity's Lukasz Pasek in a. Looking to inject a little more processing juice into your HoloLens?

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Unity CEO On VR/AR: ‘In My Mind We Haven’t Seen A Consumer Launch Yet’

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Unity CEO John Riccitiello doesn’t think we’ve yet seen a true consumer launch of a VR or AR headset. Speaking at this month’s TechCrunch Disrupt event in San Francisco, Riccitiello stated that around two-thirds of all VR and AR applications were built inside the Unity engine, though he reasoned that every device on the market today was really a ‘beta’ kit. Unity Engine VR Industry News John Riccitiello unity

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Unity Builds Developer Bridge Between ARKit & ARCore Apps with AR Foundation Tool

Next Reality AR

A new set of APIs for Unity promise to make it easier for developers to publish apps that support both ARKit and ARCore. Available in Unity 2018.1 and higher, AR Foundation is a part of Unity's Package Manager. Unity has always been at the forefront of handheld AR development and we've supported ARCore and ARKit from the start," wrote Bradley Weiers, AR/VR technical product manager, and Michael Durand, lead AR/VR software engineer, in a Unity blog.

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View Conference 2018: What does holophonic, ambisonic and spatialized audio mean?

The Ghost Howls

Today at View Conference 2018 I attended a very interesting workshop by Gianni Ricciardi and Matteo Milani about immersive sound. This is possible thanks to various tools: if you work with Unity, for instance, the engine already offers some spatialization features out of the box. But to have the top realism, it is better to use a dedicated audio engine like Fmod , that can work together with Unity to produce top-notch 6DOF audio.

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. I downloaded Unity 2019.3.11

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Latest Oculus Unity Integration Expands HTC Vive Support, Improves Rift GPU Performance

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Last month, Facebook added basic support for HTC Vive to the Oculus Unity Integration. The Rift’s GPU performance improvement in Unity apps has been achieved by making the occlusion mesh culling “more aggressive” This should free up some GPU time for rendering. OVROverlay is the way to do this in Unity. Oculus Unity Profiler. is the Oculus Profiler Panel , a popup window for Unity specifically made for profiling VR performance.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest. I added nothing to the manifest or to any other file, but since Vuforia clearly uses some Unity APIs to access the camera, that permission has been added automatically to the manifest by Unity itself.

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Unity Gives Developers the Keys to ARKit 2.0 Capabilities via Updated Plugin

Next Reality AR

Unity has updated its ARKit plugin to enable access to the new augmented reality superpowers of the toolkit. Unity has worked closely with Apple to allow our developers instant access to all of these new features with an update to Unity ARKit Plugin," wrote Jimmy Alamparambil, the software architect and engineering director at Unity, in a blog post reviewing the technical details of. With developers chomping at the bit to play with ARKit 2.0,

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. For industry professionals, students and attendees, there are also a variety of cutting-edge educational sessions designed to teach Unity development for platforms like Google Daydream, Samsung Gear VR, HTC Vive, Oculus Rift, Windows Mixed Reality, ARKit, ARCore and Microsoft HoloLens. First time attendees can register in VR via the official VRLA Registration 2018 app or visit VRLA.

Unity Reveals MARS Tool For More Robust AR Apps

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At Unity’s Berlin event the company revealed the Mixed And Augmented Reality Studio (MARS) for creating more robust software that interacts with the real-world environment in a believable way. Most augmented reality apps in 2018 (and earlier) have a limited understanding of the real world. This new set of tools from Unity is build for precisely that type of device.

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Huge’s 2018 Holiday Gift Guide Comes With AR Easter Eggs

VRScout

We printed 100 @hugeinc 2018 Magenta Gift Guides with a little something extra #limitededition pic.twitter.com/LuRlgfMGX7. — Derek Fridman (@hellofridman) December 3, 2018. When building the AR piece of the gift guide, Huge used Unity and Apple’s ARKit for each individual experience. There is a digital version of Huge’s 2018 Magenta Gift Guide available online. The post Huge’s 2018 Holiday Gift Guide Comes With AR Easter Eggs appeared first on VRScout.

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Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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Unity told us they will add the same “later this year” What Is Vulkan? During a talk at GDC 2018 in April, Oculus told the crowd that Oculus Go would get Vulkan support thanks to custom GPU drivers made in a partnership with ARM and Qualcomm. In August 2018, the Oculus Mobile SDK added basic support for Vulkan. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. If you want the new Trackers, when you buy them just be sure that the caption is “VIVE Tracker (2018)” A new Vive Tracker: notice the blue Vive logo on it. — Benjamin Lang (@benz145) March 23, 2018.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)

Next Reality AR

One of the primary factors that separates an augmented reality device from a standard heads-up display such as Google Glass is dimensional depth perception. This can be created by either RGB cameras, infrared depth cameras, or both, depending on the level of accuracy you're aiming for. This understanding of depth allows our augmented reality devices to know the locations of usable surfaces.

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Japanese Students Construct VR Roller Coaster Attraction Inside Classroom

VRScout

— MIRO (@MobileHackerz) September 29, 2018. unity????????????? — pansan (@pansan1029) September 29, 2018. The self-critical creator original wanted to build the experience in the Unity game engine and include touch sensor technology for better synchronization. News Minecraft Takanawa Junior High School Unity VR Roller CoasterSomeone’s getting an A+ in woodshop…. What was the most impressive project you ever made while attending junior high?

GDC 2018: Magic Leap Launches Developer SDK Preview, Creator Portal

UploadVR

The SDK is currently available as a ‘Technical Preview’ and is compatible with both Unity and Unreal engines via plug-ins as well as Magic Leap’s upcoming Lumin Runtime, which is yet to be detailed. From today you can start working on content for the Magic Leap One.

Oculus Quest Unity SDK References Shared-Space Colocation API

UploadVR

Code found by VR developers in the Oculus Unity Integration reveals Facebook’s shared-space “colocation” API for Oculus Quest. The spotted colocation code is part of the Oculus Platform SDK component of the Oculus Unity Integration.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Developer Neat Corp has appeared at GDC 2018 to show their progress on Budget Cuts , confirming a May 16th release date on SteamVR and Oculus Home.

How to create an Augmented Reality app for the Vive Focus in Unity

The Ghost Howls

The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. You can also start from the sample Unity project and modify it as you wish to implement the logic that you want. The post How to create an Augmented Reality app for the Vive Focus in Unity appeared first on The Ghost Howls.

Magic Leap's Unity Conference Presentation Uncovered Many New Details, Here's What We Found Out

Next Reality AR

During its presentation at Unite Berlin, Magic Leap gave attendees a crash course in developing experiences for Magic Leap One (ML1), we found out quite a bit more about how the device works and what we can expect to experience with the device. Alessia Laidacker, interaction director, and Brian Schwab, director of the Interaction Lab, led the session, which served to teach developers how to approach creating content for the new device and operating system. Here's what we learned.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)

Next Reality AR

If you've contemplated what's possible with augmented reality on mobile devices, and your interest has been piqued enough to start building your own Android-based AR app, then this is a great place to to acquire the basic beginner skills to complete it. Once we get everything installed, we'll create a simple project that allows us to detect surfaces and place custom objects on those surfaces.

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ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)

Next Reality AR

Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development. There are hundreds, if not thousands, of programming languages and variations of those languages that exist. Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice.

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Gamescom 2018 Day 0: NVIDIA reveals RTX 2080 series graphics cards

The Ghost Howls

NVIDIA claims that it works out of the box, but honestly, I don’t think that a Unity developer can have all this cool raytracing for free without any efforts in writing shaders and such. The post Gamescom 2018 Day 0: NVIDIA reveals RTX 2080 series graphics cards appeared first on The Ghost Howls. The Gamescom has not begun yet, but it has already been exciting.

ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Now that ARCore is out of its developer preview, it's time to get cracking on building augmented reality apps for the supported selection of Android phones available. Since Google's ARCore 1.0 is fairly new, there's not a lot of information out there for developers yet — but we're about to alleviate that. Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware.

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View Conference 2018: Baobab Studios talks about the development of “Crow: The Legend”

The Ghost Howls

But there are of course similarities between the two versions: both are storytelling experiences that tell the same story, so the starting “why” is the same, but the “how” is different, and both have been developed using Unity; Regarding the use of the game engine Unity, I’ve noticed that this is a choice that many VR storytellers are doing.

Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more

The Ghost Howls

The company is providing a Unity and UE4 SDK so that interested developers can develop for it. Now, I need some rest… The post Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more appeared first on The Ghost Howls. Welcome to my post about the second day I’ve spent here at Gamescom in Cologne, Germany (you can read the summary of the previous ones here and here ).

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