Unity’s High Definition Render Pipeline Now Supports VR

UploadVR

Unity version 2019.2 In 2018 Unity introduced Scriptable Render Pipelines, allowing developers to have greater control over the engine’s rendering. It is described as increasing performance by doing “less driver validation” This could allow VR developers to squeeze out extra performance on Oculus Quest, Oculus Go, and the Samsung Gear VR. The post Unity’s High Definition Render Pipeline Now Supports VR appeared first on UploadVR.

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. For industry professionals, students and attendees, there are also a variety of cutting-edge educational sessions designed to teach Unity development for platforms like Google Daydream, Samsung Gear VR, HTC Vive, Oculus Rift, Windows Mixed Reality, ARKit, ARCore and Microsoft HoloLens. The post VRLA 2018 Returns; Keynote Lineup Announced appeared first on VRScout.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features.

Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal). The post Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps appeared first on Road to VR.

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CES 2018: uSensAR Wants To Bring AR To Billions Of Android Devices

UploadVR

With the release of uSensAR, we are allowing developers, smartphone manufacturers and developers to create those AR experiences not just for iPhone, Pixel and Samsung S8 users, which ARkit and ARcore only serve, but the entire Android ecosystem.”. With support for Unity, C++, and Java already, as well as an SDK coming in Q1 2018, uSensAR wants to make AR even more widespread than it already is.

Oculus Unity & Unreal SDKs Deprecate Oculus Go Support

Upload VR

Facebook no longer supports Oculus Go in the latest version of the Oculus Unity & Unreal Integrations. Oculus Go launched in May 2018, just over two years ago, as Facebook’s first standalone headset.

Google Stays Nimble with ARCore 1.4 Update, Bringing Passthrough Camera Auto-Focus & Wider Availability

Next Reality AR

New SDKs are also available for Android, iOS, Unity, Unreal Engine. Video: Along with the update, Google has extended ARCore support to new devices from Huawei, Motorola, Nokia, Samsung, Vivo, and Xiaomi. Google's ARCore team is staying busy, as evidenced by yet another update of its augmented reality toolkit. Available as of Friday on Google Play, version 1.4

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This Theme Park Has A VR Water Slide

VRScout

Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time. The German waterpark lets riders strap on a waterproof VR headset.

Unity CEO: VR Will Get Huge, But Devs Need to Survive and Avoid Hype Until it Does

Road to VR

At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Under Riccitello’s leadership, Unity last year raised a $181 million investment , reportedly valuing the company around $1.5 Feature VR Development VR Industry john riccitiello unity vrla 2017

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Oculus Quest vs Vive Focus: let the battle begin

The Ghost Howls

According to some reviewers, the display may also be the same one made by Samsung. To me the situation seems similar to the one of the store: Vive Wave is an interesting project, because it plans to become the SteamVR of standalone headsets (at least all the Chinese ones), but it is still unripe (at the time of writing, it doesn’t even appear in the list of Unity VR SDKs).

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Unity Updates XR Platform to Improve Multi-Platform Offering on 2019.3, Removes Gear VR & Google VR Support

Peter Graham

Videogame engine Unity has supported the XR industry from the early days of virtual reality (VR) through to the current crop of augmented reality (AR) hardware. This week has seen Unity update its XR platform, removing support for some devices whilst reaffirming official functionality for the latest headsets. . Affecting Unity 2019.3 It’s worth noting Gear VR and Google VR will remain supported in Unity 2018 LTS for developers working on existing projects.

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Full-Body VR Haptic HoloSuit Shipping This November

UploadVR

Kaaya says that embedded sensors do all of the body motion capture work necessary for world-scale tracking, and provide data wirelessly through either Wi-Fi or Bluetooth LE to a VR setup using Unity or a Wi-Fi SDK. HTC Vive, Oculus, Windows Mixed Reality, and HoloLens are supported, as are Samsung Gear VR, Android, and iOS tablets and phones.

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DreamGlass is an interesting Augmented Reality glass that costs only $399

The Ghost Howls

Supported phones: Samsung: S8, S8 plus, Note 8, S9, S9 plus, Huawei: Mate 10, Mate 10 Pro, P20, P20 pro. Unity-based SDK supporting Windows and Android. Its SDK is compatible with Unity, so us developers can use a game engine we already know well to create AR apps. If you’re interested in this device, you can check out its website : the first batch of devices should ship at the end of this month (June 2018), so we are talking about a product that already exists.

WebXR API Could Be A Huge Opportunity For Mixed Reality

UploadVR

Damon Hernandez, WebXR Product Manager for the Samsung Internet team, told me. Mozilla has also just recently made it even easier for those more heavily vested in the fully-featured game engines to benefit from the immersive web with their recent release of a neat WebVR exporter for Unity that takes advantage of Unity’s WebGL exporter. Above: A demo of Mozilla’s WebVR exporter for Unity.

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How VR Can Get To A Hundred Million Headsets By 2024

UploadVR

In 2018, there is already a market of hundreds of thousands of VR headset owners willing to spend at least $20 apiece for hours of entertainment with a quality VR title and full “ 6dof ” hand controls. Point-and-reach controllers, however, are absent in the first standalone headsets expected to ship to most countries in 2018, including the Mirage Solo, Vive Focus and Oculus Go. Simple pointer-based hand controls from Google and Samsung. Ian Hamilton (@hmltn) March 20, 2018.

‘Guided Meditation VR’ Makes Great Use of Carmack’s 5K Playback Tech on Oculus Go

Road to VR

Having built a full Unity integration for the playback system, Cubicle Ninjas claims they’re the first to deploy Carmack’s VR playback tech outside of the re-release of Oculus’ Henry on mobile headsets which was first used to demonstrate the new technique. Mobile VR Games News Oculus Go Games Samsung Gear VR Games VR Development VR Games Cubicle Ninjas guided meditation vr guided meditation vr 5k

VR Video & Broadcast Platform ‘NextVR’ Finally Comes to Vive, Coming Soon to Rift

Road to VR

Earlier this year NextVR also demonstrated upcoming support for 6DOF video and impressive higher resolution content which takes better advantage of higher resolution displays in headsets like the Samsung Odyssey and Vive Pro. The company said at the time that high res content would become available in early 2018, so we’re hoping to see it crop up sooner rather than later.

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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

Oculus writes in a new post on their developer blog that Oculus Go is binary-compatible with Gear VR, and most applications can be launched on the headset without any modifications, but the post covers a few of the key differences between the mobile VR headsets that developers will need to consider: Google Play Services: Unlike the Samsung Galaxy devices that run Gear VR, Oculus Go does not ship with Google Play Services installed.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

Here’s the full press release for VRLA 2018 ( Road to VR readers can save 15% on passes, details here ): Announcing VRLA 2018 Keynotes & Expo Highlights. Los Angeles, CA (April 12, 2018) – Experience next generation immersive technologies and explore “A New Reality” at VRLA, the leading virtual and augmented reality expo, May 4-5 at the Los Angeles Convention Center. For more information on VRLA 2018 and to purchase passes, visit: [link].

One of Europe’s Largest Water Parks Now Has a VR Water Slide

Road to VR

Dubbed VRSlide, the system includes a water-resistant VR headset powered by a Samsung Galaxy S8 for a deep dive through the waters of the digital unknown. The company’s VR water slide experiences were developed in Unity, something Ballast says allows them to “easily make tweaks, push updates and create brand new experiences … [so] guests have something new to look forward to with every visit.”

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CES: uSens strives to bring augmented reality to billions of users

VRWorld

announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those AR experiences not just for iPhone, Pixel and Samsung S8 users… but for the entire Android ecosystem,” he continued. The uSensAR platform will support Unity , C++ and Java. Unity uSens uSens Inc. HCI systems manufacturer uSens, Inc.

Virtual Reality is Here, and Events Will Never Be the Same

AppReal

A fully immersive environment requires dedicated hardware like an Oculus Rift, Samsung Gear VR, HTC Vive, or Sony Playstation VR. For desktop and laptop VR, gaming engines like Unity and headset developers like Oculus provide toolkits for building VR applications. In 2017, Intel CEO Brian Krzanich took 250 people on a wingsuit flight over Moab, Utah.

Show and Sell: Virtual Reality Advertising is Coming, and It’s Going to Be HUGE

AppReal

Unity, on the other hand, appear to have conjured a more creative approach to VR advertising with the Virtual Room. As Unity explains in this blog post , their VR ad platform has been created “ within the Interactive Advertising Bureau (IAB) emerging ad experience guidelines … built to provide an engaging experience for the user and distributed within existing VR apps made with Unity. ”. The world of Virtual Reality is filled to the brim with creativity.

Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

As it is tradition of this little blog, I will write a full round-up of the Oculus Connect 5 , the very important Oculus event that has been held in San Jose on 26th and 27th of September (2018). We are at the same level of Vive Focus or Vive Pro… probably the display is the same made by Samsung. This is the same chip of the Samsung S8 and it is not the latest available for VR: Qualcomm has already released the 845 VR reference design.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

& 13-15, 2018 Venue: To be announced South by Southwest is an annual conglomerate of film, interactive media, and music festivals and conferences that take place in mid-March in Austin, Texas, United States. IEEE Virtual Reality Conference Date: March 18-22, 2018 Venue: Stadthalle Reutlingen, Reutlingen, Germany Check here for pricing.

Oculus Go review: should you buy it?

The Ghost Howls

For these reasons, according to market analysts, it should sell 1-2 million units before the end of 2018 , and these are great numbers considering the current status of VR market. I’m very interested in this device, that’s why I dedicated various articles to it, like the tutorial on how to get started with Go on Unity , how to stream the headset content to an external screen and my comparison with the Vive Focus. Unity development.

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WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. And if you are a Unity developer, it is fairly seamless to integrate and embrace developing for WebVR. “I

My predictions for augmented reality in 2019

The Ghost Howls

Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Augmented Reality in 2018. More or less AR in 2018 has gone as I predicted in 2017. Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).

My predictions for virtual reality in 2019

The Ghost Howls

How has VR performed in 2018? Let me do some speculations… Virtual Reality in 2018. Virtual Reality in 2018 has not performed that awesomely good : in my opinion, it has just laid the foundations for the success that will come in the upcoming years. The number of bought headsets is increasing; Gartner Hype Cycle for 2018: there is no more VR, because now it is considered a mature technology (Image by Gartner). 2018 has been the year of standalone headsets.

KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. In 2018 we did a case study where people were invited to use virtual reality in a BYOD (Bring Your Own Device) fashion.

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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. Benzing then moved on to create Hilda , which “ had its World Premiere at the Tribeca Film Festival in April 2017 and was distributed to Amazon, ” and Diptych , which “ had its world premiere at Lincoln Center’s Dance on Camera (2018), ” as is stated on her personal blog. We’re working with Unity on this project.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR

Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. For example, Lumberyard from Amazon is released for creating games and VR experiences, while both Unity and Epic reveal in-VR tools to speed up the development process.

VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

So much so that organizers are already taking registered interests for 2018. Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Samsung – Gear VR. An evening dedicated to celebrating the past years VR accomplishments.

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Road to VR

Graylin: Initial versions of above applications could happen in late 2017 or the first half of 2018. But likely it’ll be the second half of 2018 or 2019 for mass adoption of such apps to really take off. Samsung’s VP of Immersive Products & VR, Nick DiCarlo. Unity’s Head of VR & AR, Tony Parisi. Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality.

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The VRScout Report – The Week in VR Review

VRScout

As the first Windows Mixed Reality developer kits from Acer are shipping at the end of this month, developers will have an entire year to craft compelling content that can run on Xbox in 2018. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. THE UPCOMING SAMSUNG GEAR VR CONTROLLER IS COOL. Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst.

Lenovo Mirage Solo review: should you buy it?

The Ghost Howls

When Daydream launched as an alternative to Gear VR, it seemed destined to kill Samsung’s ecosystem. Unity Development. Unity Development for the Mirage Solo is not difficult. Another feature that I liked has been the instant-preview : I was able to test the apps on my device without installing them, directly in streaming from Unity! I hit Play on Unity and I was able to test the apps from within the headset without having the wait the deploy times.

WebXR & A-Frame’s Co-Creator On The The Web’s Future & Why It Matters

Upload VR

Marcos now works at Supermedium, a company he co-founded in 2018, developing WebXR showcases and a new kind of browser for VR headsets. Diego Marcos is one of the most important figures in WebXR’s story so far. At Mozilla he helped kickstart the WebVR standard, which then became WebXR.

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