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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

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Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively bring its own branded version of the standalone Oculus Go headset to China. The Xiaomi Mi VR Standalone headset is identical hardware to the forthcoming Oculus Go, the $200 standalone headset that Oculus announced late last year.

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Beginning of the End – Latest Oculus SDK Version Drops Support for Go

Road to VR

The end for Oculus Go is nigh. The latest Oculus SDK (v19/1.51) no longer supports the company’s first true standalone VR headset. The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped.

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!

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Huge’s 2018 Holiday Gift Guide Comes With AR Easter Eggs

VRScout

We printed 100 @hugeinc 2018 Magenta Gift Guides with a little something extra #limitededition pic.twitter.com/LuRlgfMGX7. — Derek Fridman (@hellofridman) December 3, 2018. When building the AR piece of the gift guide, Huge used Unity and Apple’s ARKit for each individual experience. Image Credit: HUGE.

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‘Oculus Launch Pad’ Is Silently Populating The VR Content Pool

VRScout

As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.

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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. First time attendees can register in VR via the official VRLA Registration 2018 app or visit VRLA. The post VRLA 2018 Returns; Keynote Lineup Announced appeared first on VRScout. Passes are available now and start at just $30.