VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. According to the Kickstarter page , a tracker near the player’s head “constantly updates the orientation of the sphere and cancels the movement of the simulator from the players view.”

On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi

Road to VR

Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality.

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Learn To Create Full VR Experiences In Unity With Our 10-Week Intensive Night Course


We are offering a 10-week intensive night course at our campuses in both San Francisco and Los Angeles to teach you how to create full VR experiences from the ground up in Unity. Tiffany Raber is a Unity developer, 3D asset creator/designer, and biomedical illustrator.

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Indie Project ‘Tinker Pilot’ Aims for Deep Immersion with Highly Customizable VR Cockpits

Road to VR

Simulator fans know the score: despite offering less pixel-dense displays than traditional monitor setups, there’s not much else besides VR that will let you step into (and haphazardly wreck) exotic luxury cars, fighter jets, and even your very own sci-fi spaceship.

JLG Virtual Reality Training Simulator Featured at 2017 Unity Vision Summit in Los Angeles


The post JLG Virtual Reality Training Simulator Featured at 2017 Unity Vision Summit in Los Angeles appeared first on VRJournal. Press Releases VR Industry and Technology JLG Virtual Reality Training SimulatorMedia Announcement: JLG Industries, Inc., an Oshkosh Corporation company [NYSE:OSK] and a leading global manufacturer of aerial work platforms and telehandlers, showcased.

This VR Controller Mod Shifts Weight To Simulate Objects


Switch to a smaller weapon like an Uzi, though, and the device will fold back up and realistically simulate the shift of weight when firing. The device works with a Unity plug-in to communicate with games.

NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Physically-based audio is a simulation of virtual sounds in a virtual environment, which includes both directional audio and audio interactions with scene geometry and materials. SEE ALSO Latest Unity Beta Gets NVIDIA VRWorks for Enhanced Rendering Features.

Using OSVR Software in Professional-Grade Simulators


They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal). The precise tracking hardware for their simulator is still in flux, and could also change between the development and deployment phase. OSVR training and simulation

View Conference 2018: What does holophonic, ambisonic and spatialized audio mean?

The Ghost Howls

This is possible thanks to various tools: if you work with Unity, for instance, the engine already offers some spatialization features out of the box. virtual reality ambisonics audio holophonic sound spatialized sound stereoscopy unity vr

Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount.

Tinker Pilot Is A Customizable Spaceship Sim Built From The Ground Up For VR


TinkerCore will eventually become a Unity package for other developers to use too in the future. As with all great space sims, Tinker Pilot has a realistic physics simulation for thrusters, sensors, stabilizers, and other flight control systems.

Hofstra University Uses VR To Put You Face To Face With A Category 3 Hurricane


That is what a research project at Hofstra University aims to do with their Category 3 Hurricane Landfall Virtual Reality Simulation. The VR simulation begins with you looking out of a window from your living room as an incoming storm begins to creep closer and closer.

Exploring Methods for Conveying Object Weight in Virtual Reality

Road to VR

See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm. Cosmic Trip (Left) Job Simulator (Right).

Owlchemy Labs Teases New In-Engine Mixed Reality Tech

Road to VR

Owlchemy Labs , the studio known for the genre-defying game Job Simulator , have cooked up a new way of doing mixed reality that not only promises to be more realistic, but is sure to grab the attention of VR streamers and content creators alike.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.

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WorldViz VR solutions help university research

Hypergrid Business

Huge Immersive Virtual Environment (HIVE) of Miami University is a 1,000 square meters virtual reality environment, and is used for the university’s research work such as spatial cognition and medical training simulations in nursing programs. The university is now using Unity heavily.

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Presence Episode 8 | An Interview With WorldViz’s Peter Schlueer About Warehouse-Scale VR


WorldViz Founder and President Peter Schlueer joins us to talk about bringing warehouse-level motion tracking to Unreal Engine 4 and Unity 5 – the two most widely used game engines currently around for VR – and what that means for the future of big, BIG virtual reality simulations.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Creators can also simulate the sun by shooting its realistic shadows and color and adding the shot into the scene, and use 400 camera presets to adjust focal length and frame accurately when blocking out undesired scenes. The developer kit works on Unity, Unreal, and Scenekit engines.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team


The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”. “We’ve A new generation of HaptX Gloves.

Owlchemy Seeks Beta Testers For New Mixed Reality Solution


Back in October , Owlchemy Labs, the developers behind the critically acclaimed and commercially successful Job Simulator and upcoming Rick and Morty VR game, announced their plans for iterating and improving on mixed reality capture technology. “It can be dropped into any app with zero integration and will work for any 3D content in Unity. Tagged with: Dynamic lighting , green screen bounding , job simulator , mixed reality , owlchemy labs , transparency.

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Jurassic VR – Google Cardboard

VR Bites

Unique virtual reality (VR) theme park simulator for your phone. This app is crafted with Unity 3D Pro. Amusement Android Casual games Games SimulationJurassic VR – Google Cardboard. Freely roam the open environment en poke round the beautiful cedar evergreen trees to see huge dinos come to life. You can go to any point and see the sites and dinos in VR.

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What Makes a Spoon a Spoon? Form and Function in VR Industrial Design


Import a 3D model of a spoon into Unity and you’ll be able to see the mesh in full 3D but it won’t do much else. All this and we’d still have a rather clunky spoon, capable of crudely pushing around other rigid objects within the physics simulation.

NVIDIA Announces Bigger, Better Toolkit for VR Developers


It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference.

Magic Leap One’s field of view: making assumptions from the emulator

The Ghost Howls

Inside the emulator, you see your device as if it were inside a room and then you can move it (rotate the glass, move the glass, etc…) and simulate a lot of inputs. Unity has to be discarded.

Beyond Flatland: User Interface Design for VR


The UI Input Module provides a simplified interface for physically interacting with World Space Canvases in Unity’s UI System. Augmented & Virtual Reality Leap Motion Team Orion Unity UX Design

VR Prototyping for Less Than $100 with Leap Motion + VRidge


This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup. Download the Unity Core Assets and Modules.

Moving Virtual Objects Like a Jedi

Tech Trends VR

Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. . These are definitely the VR powers you’re looking for…. It was only a matter of time.

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

The team has built an SDK to bring the technology to Unity which “does all the heavy lifting” with “no Google Maps expertise needed to get started,” and helps developers design interactions around real-world places, which presents a unique set of challenges.

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Scaffolding in VR: Interaction Design for Stacking and Assembly


How could we place, stack, and assemble virtual objects quickly and accurately while preserving the nuance and richness of full physics simulation? Manipulating physically simulated virtual objects with your bare hands is an incredibly complex task.

So Meta: Spiraling Beyond the Point-and-Click with Tran;section


Second, the 3D environment motion flows in immersive VR often cause “simulator sickness” and negative game experience. The game progression moves forward on the 2D screen, which decreases 3D motion flows and helps to avoid simulator sickness.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. Building a 3D Desktop App with Unity. Unity is a powerful game engine that makes it easy to rapidly build and develop desktop and VR projects.

Punch into Hyperspace with VR Cockpit: Leap Motion’s Latest Experimental Project


Why a space simulator? Flight and space simulator games already make heavy use of complex physical controls such as HOTAS rigs to increase controllability, realism, and immersion. Augmented & Virtual Reality Gaming Leap Motion Team New Apps Unity UX Design cockpit image hands

Summoning and Superpowers: Designing VR Interactions at a Distance


To counter this, we changed the target from your hand to an offset in front of you – plus a slight random torque to the object to simulate an explosive launch. Augmented & Virtual Reality Leap Motion Team Unity interaction engine

Exiii is Developing Two Haptic Gloves with Different Approaches to Force Feedback

Road to VR

The company’s ‘EXOS Wrist’ device can rotate your hand about two axes, while the ‘EXOS Gripper’ providers finger stoppage to simulate the grabbing of virtual objects. Both devices include a Unity SDK for integrating them into VR experiences.

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Creating VR Content With Zero Coding Skills


But today you no longer need to be a Unity professional or 3D designer to get into this sacred industry. In that regard, Sumerian is more similar to standard development software, such as Unity, than it is to software such as BioVR.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


You can watch videos in a variety of simulated environments, using intuitive hand controls and a virtual remote control. VR has the power to transform our lives and connect us in new ways, while hand tracking lets you reach beyond the digital divide and take control.

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Oculus & CHLA Bring VR Medical Training To Eleven New Facilities


The advanced VR simulation expands to new medical institutions as Oculus & CHLA continue their push towards experiential education. VR levels the playing field in a way that doesn’t happen with in-person methods and provides the flexibility for more frequent participation in simulation.”.