Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Road to VR

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18

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ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience


A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. Once the camera detects your presence, the software then launches the interactive media in the installation.

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Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Road to VR

Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016.

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Google’s ARCore Gets Unity And Unreal Support


World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. ” If you want to get started with Unreal , check out the ARCore developer preview and the early access version available on GitHub.

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Leap Motion VR Support Now Directly Integrated in Unreal Engine


Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! Visit developer.leapmotion.com/unreal to get started. Unreal Engine 4 and Open Source.

RPG Creation Software ‘SMILE GAME BUILDER’ Gets VR Viewing Mode


Game creation has become a big topic for ease-of-use software applications in recent years. Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky.

Artist Builds VR Game In Two Weeks Using Google Blocks And Unreal


As the tools improve, this approach could dramatically lower the barrier to entry for making compelling interactive software. He brought all the pieces he built in Blocks into Epic Games’ Unreal Engine and used Blueprints to add all the logic and interactivity that makes the world react to a player’s actions. I found myself spending part of the day in Blocks experimenting with concepts and the rest in Unreal creating basic functionality for those ideas.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

But it seems most of the industry is in agreement that the Killer App —a single, platform-defining piece of software that compels buyers—has not yet arrived. Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts.

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Using OSVR Software in Professional-Grade Simulators


After reviewing the HMDs, the conversation turned to software. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal). The easy answer: use OSVR software. The OSVR software framework supports many HMDs and dozens and dozens of tracking systems and input devices. These are all presented to the application software under one common software interface.

Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK.

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo


Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” News Apple HTC Vive Metal 2 Star Wars Unity Unreal WWDCApple’s new iMacs are now powerful enough to support VR.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software


Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.

Khronos Gains Epic Games Support For VR API Standard


Trevett tells us standard API development extends market reach for developer’s games because they can easily port to different VR platforms and that benefits VR users who’ll have a deeper software ecosystem to fish from. He also believes having the creators of the Unreal engine behind them “would enable wider adoption of the standard”. Tagged with: API , Epic Games , khronos , Unreal. Development VR Industry News API Epic Games khronos Unreal

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Dedicated VR World Engine Neos Is Now Available


Game engines such as Unreal engine, Source, and RPG Maker provide the framework for visual, aural, AI, and other crucial elements for many of the games we play today. Development VR VR Industry News development engine game Source Unreal World

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NVIDIA Announces Bigger, Better Toolkit for VR Developers


Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. The software release consists of a set of C-APIs for integration into any engine or application, and an integration for Epic’s Unreal Engine 4 that is available now on GitHub.

Oculus Connect 4 Day 1 Roundup: Oculus Go, Rift Price Drop, New ‘Santa Cruz’ Prototype, and More

Road to VR

This included new standalone VR hardware, a new price for the Rift, and many software and game reveals. update also brings a brand new Oculus Home space , with a more realistic visual design, with “state of the art lighting” and “dynamic soft shadows”, powered by Unreal Engine 4.

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Magic Leap opens spacial computing SDK for public download


These tools were announced to be joined by Technical Preview builds of Unreal Engine 4 and Unity tools for developers to connect with the Magic Leap platform. Archive ar augmented reality developers Magic Leap Software virtual reality VR headsets

Cool AR apps to try with Apple’s new phones

Hypergrid Business

” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6 The developer kit works on Unity, Unreal, and Scenekit engines.

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‘Myst’ Spiritual Successor ‘Obduction’ Gets Street Date, Supports New Nvidia VR Tech

Road to VR

Powered by Epic’s Unreal Engine 4, the game looks beautiful with that original Kickstarter concept production design now shining through in sumptuous looking, real-time rendered environments.

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HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR


Along with last week’s Unreal 4.11 Here’s a quick guide to everything from Lighthouse tracking to Unreal development. We designed the Orion software to be robust in all kinds of environments, even when your hands are physically touching other objects.

Borderlands Dev Gearbox Is Working On A ‘Key VR’ Game


Fans of first-person shooter (FPS) specialist Gearbox Software have been very vocal about what they want to see next from the studio: the next installment in the popular Borderlands franchise. Each of these students has worked on VR projects before, such as SMU’s Mouse Playhouse , an Unreal Engine 4 project in which players build a course for a mouse to navigate and grab some cheese, with an assortment of other minigames also available.

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HTC Opens Up Augmented Reality Development for HTC Vive

Next Reality VR

Video: In addition, the Vive software team has launched the Vive SRWorks SDK, which will support native development via plugins for Unity and Unreal.

From Orion to Mobile VR: Leap Motion in 2016


Click To Tweet This is why we created the Orion software, which is built from the ground up to tackle the unique challenges of hand tracking for VR. How an indie #LeapMotion project became part of #UE4: [link] Click To Tweet Leap Motion VR support directly integrated in Unreal Engine.

OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

We’re continuing to actively participate in all the [OpenXR] working group online and in-person meetings, and of course, continuing work to add support for OpenXR to Unreal Engine 4.”

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The Essential 3D Jam Development Guide


A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. Unreal. Unreal. Get started with Unreal.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


From Unreal community plugin creator getnamo , NexusVR is a space between worlds, where you can move between different VR experiences. VR has the power to transform our lives and connect us in new ways, while hand tracking lets you reach beyond the digital divide and take control.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Use of Unreal Engine 4’s desktop and mobile forward rendering paths.

Twist the Gears of a Massive VR Music Engine with Carillon


In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. All the programming for Carillon was done using Unreal’s Blueprint visual scripting language.

Unity Rolls Google Daydream VR Support Ahead of Launch


One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. If you’re a developer and want to try the feature you’ll need to have the Unity Daydream technical preview installed as well as the Android Development platform software development tools for the latest version of the system, 7.0 The new Google VR SDK 1.0

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. Augmented & Virtual Reality Education Events Internet of Things Leap Motion Team Unity Unreal Engine hackingeduThe world is changing – can you hack it?

Nvidia Releases Mods, Five New Games for VR Funhouse


VR Funhouse was created using Unreal Engine 4, and features GameWorks, PhysX and VRWorks. Breaking Entertainment Gaming Graphics Nvidia Software Programs Virtual Reality (VR) VR World

CryEngine 5.3 is just around the corner


Although CryEngine isn’t quite as popular as Unity or Unreal Engine among developers, there are a few high profile releases coming up in the next months powered by Crytek’s engine, and we are looking forward to see them in action. Gaming Software Programs Virtual Reality (VR) CryEngine Crytek DX12 VR Vulkan Vulkan APIAfter an update on CryEngine roadmap we are revealing some interesting tidbits about their plans for the future of the CryEngine or, more importantly now in 5.3

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking


” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

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Magic Leap Job Listing Points to Future Platform Support for Mobile AR

Road to VR

Experience in game engines like Unity and Unreal Engine is also a must.

Photogrammetry Showcase ‘Realities’ Update Brings New Content, Touch Support, and Improved Visuals

Road to VR

In addition to a new explorable location, the software has been overhauled to support forward rendering and improved support for Oculus Rift and Touch. Realities, a ‘virtual travel’ title that presents near photo-realistic VR captures of real-world locations, has received a major update.

Developers Begin Exploring Magic Leap SDK


Announced today on the company’s site , developers can now explore Magic Leap’s software development kit and dive into the Creator Portal to find documentation, tutorials, and more. Magic Leap launches “Creator Portal” to let you start creating content.

Apple Unveils ARKit For Augmented Reality


Craig Federighi, senior vice president of software engineering, claimed that with ARKit, it’s now “overnight, the largest AR platform in the world,” because of how many people own iOS devices. A new generation of iOS augmented reality apps are coming.

Was 2015 the summer of VR love?

Super Reality

Software and hardware makers were competing with each other, rather than working together to realize self-sustaining content platforms that could benefit consumers, which equals bigger business. 2015 is a memorable year for Virtual Reality (VR).

Apple Announces First VR-Ready Computers

Road to VR

Senior VP of software engineering Craig Federighi announced today to the WWDC crowd that Metal 2, the company’s updated hardware-accelerated graphics API, will be launching with support for external graphics as well as a set of VR-specific features to the newly revealed High Sierra macOS.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

The company notes the following improvements in what they’re calling the “fourth generation of our core software”: Better finger dexterity and fidelity.

ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Road to VR

The initial lawsuit stemmed from (among other claims) Oculus’ alleged use of code developed by John Carmack, who was at the time an employee of Id Software, a subsidiary of ZeniMax.

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‘Archangel’ Developers Create in ‘Oculus Medium’ to Bring Giant Mechs to Life

Road to VR

He’s a ninja with the software. Skydance tells us Koshu first uses Medium when prototyping, and then adds final touches using ZBrush, Autodesk 3ds Max, Unreal Engine 4 and other tools.

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