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FundamentalVR Partners With HaptX On VR Surgeon Education

VRScout

Whether it be remote telerobotics with real-time interactivity, or realistic touch in car design , it seems as though the advanced haptic glove is finding a home in just about every field, including healthcare. The healthcare industry is at the forefront of this shift, and it’s set to be transformed by advancements in VR and haptics.

Education 291
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The State of XR in Education and Training in 2022

XR Today - Virtual Reality

What started as a novel concept, largely embraced by entertainment and gaming companies, has become a mainstream sensation. Perhaps one of the most exciting avenues for the XR revolution, is the educational and training sector. Education has already been identified as a high adoption area for AR, VR, and MR technologies.

Education 191
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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies.

Haptic 130
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Researchers Simulate Walking In VR Using Foot Vibrations

VRScout

A new experiment shows how haptic vibrations can have a dramatic impact on VR locomotion. Location-based entertainment ups the ante even further, offering dedicated playspaces complete with haptic technology that allow players to physically interact with the in-game world. Group C had no avatars at all.

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Yaw2 Motion Simulator Surpasses $1M On Kickstarter

VRScout

Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.

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AR and VR Content Creation Platform Fectar Integrates Ultraleap Hand Tracking

ARPost

Focused on creating AR and VR spaces for education, training, onboarding, events, and more, and aimed at non-technical users, the company provides a cross-platform, no-code AR/VR building tool. VR is part of education and training , medicine, business, banking, and, actually, any kind of work.

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Haptic Gloves for Games and Data Visualization

HaptX

Kate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Reflecting on her career and her time at the IGDA, she says that like many, she ended up in games after finishing a so-called “normal career.”. The common denominator is that we love games, and we have since we were kids.”.

Haptic 52