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Yaw2 Motion Simulator Surpasses $1M On Kickstarter

VRScout

Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.

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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

Original image from Oculus). Oculus Rift and Gear VR have sold 10M units. At the beginning of the week, Jack McCauley, one of the founders of the Oculus startup, had claimed in an interview with CNBC that Facebook VR will never succeed. Of course, he was not only talking about Oculus but about VR in general.

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Oculus working on new Haptic tech for extrasensory VR.

Cats and VR

HapticWave, an Oculus research project, uses a metal plate on a ring of electromagnet actuators to send vibrations to your hand to let you feel virtual objects. A headset and audio help the illusion along, says Ravish Mehra, a research scientist at Oculus.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. Carmack is a computer programmer best known for his work on the Quake , Doom , and Wolfenstein video games. This Year’s VR Hardware of the Year Award went to the Oculus Quest. VR Game of the Year.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

These headsets offer users cutting-edge technologies, often with 6 degrees of freedom, spatial audio , foveated rendering, and bespoke hand, face, and eye tracking for avatar movement and gaming. Entertainment: Many of the initial innovations in VR began with entertainment and the video game sector.

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

The current status in terms of accessibility is that more folks need to be educated about accessibility in the VR space. The first step is to educate yourself. Oculus For Developers has some documentation for Designing accessible VR. There are several communities of gamers willing to test games.

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The VR Remote Collaboration Platforms Changing How We Work

ARPost

ENGAGE was, and still largely is, a dedicated VR remote education platform. FundamentalVR is a full 6-degree-of-freedom and haptics-enabled VR solution specifically targeted at the medical industry. Their set intention is VR remote education but as their platform becomes more expansive and versatile, new use cases open up.

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