Remove Data Remove Microsoft Remove Sony Remove Technology
article thumbnail

Sony Acquires Beyond Sports to Expand Metaverse Solutions

XR Today - Mixed Reality tag

Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions.

Sony 111
article thumbnail

Samsung Losing Ground In VR/AR Due To ‘Obsession’ With Foldable Tech

VRScout

According to a new report by The Korea Herald , Samsung is steadily losing its position within the VR/AR space due to its unhealthy “obsession” with foldable smartphone technology. Recent market data indicates that the VR/AR market is set to skyrocket over the next several years. Samsung Galaxy Fold / Image Credit: Samsung.

Samsung 454
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

“Thinking Ahead About XR” Report by Bipartisan Policy Center and XR Association

ARPost

The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. To be clear, their emphasis is on politics and society – not XR, or even technology in general, which is where the XRA comes in. See Also: XRSI Releases Report on the Dangers of XR Data Collection.

Data 421
article thumbnail

Apple Joins Pixar, NVIDIA, & More to “accelerate next generation of AR experiences” with 3D File Protocol

Road to VR

Here’s how the alliance describes their new OpenUSD inititive: Created by Pixar Animation Studios, OpenUSD is a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows. OpenUSD is based on years of research and application in Pixar filmmaking.

Apple 229
article thumbnail

The XR Week Peek (2023.05.30): Quest 3 preview, XR journalists invited to WWDC, and more!

The Ghost Howls

Since I’m not totally convinced that just a few LEDs in that position may alone offer realiable tracking, I would also speculate that maybe either data from the depth sensor or some hand-tracking data is involved in the sensor fusion to arrive at the final controller pose. In the meanwhile, Microsoft is working on a 1.1

Apple 406
article thumbnail

The Current State Of The VR/AR Patent Landscape

VRScout

Virtual and artificial reality technologies are changing the world. The rise of patent applications for VR/AR technologies signals the number of emerging opportunities for developers, coders, investors, and stakeholders in the 3D and 4D technology markets. Microsoft HoloLens 2 patent. Patent for wireless PSVR technology.

AR 336
article thumbnail

Meta and the next 24 months crucial for its leadership

The Ghost Howls

The evolution of technology. The evolution of VR is usually compared to the one of other technologies, like the web or mobile. Years pass by and technology shifts and market changes lead to a shuffle of the cards, and new market leaders arise. Hero view of PSVR 2 (Image by Sony Interactive Entertainment).

Apple 536