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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Of all of the various forms of extended reality (XR), virtual reality (VR), is the most familiar. The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.

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Tribeca Immersive Brings XR Experiences With Important Messages

ARPost

This summer, prepare for something exciting: Tribeca Festival, which is taking place in New York, June 8-19, brings Tribeca Immersive – a special section of the well-known festival showcasing XR experiences. This is the underlying topic of the XR experiences from all over the world to be presented at Tribeca Immersive. End of Night.

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VR in Business: An Introduction to Virtual Reality

XR Today - Virtual Reality

Virtual reality (VR) caught the imagination of a generation from its foundation stages at the end of the last century up through Meta’s acquisition of Oculus; now, VR in business is becoming a serious consideration for many international firms. There is a rise in consumer-grade headsets from firms like HTC, Meta, and Pico.

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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Source [link] Virtual Reality and Augmented Reality (VR and AR) have had a noticeable presence in the news lately. The First No-Headset Virtual Monitor 3. Augmented reality (AR) is the future of Restaurant Menu? How to use subtle AR filters to survive your Zoom meetings?

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Virtual Reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. Gartner Hype Cycle for 2018 (Image by Gartner).

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Scaling Up Virtual and Augmented Reality For Enterprise: Thomson Reuters, Novartis, HTC Vive and KLM Share Insights

ARPost

The team will be joined by Chris Koomen, Virtual Reality Specialist Consultant at KLM Royal Dutch Airlines , Melanie Crowsey, Head of Studio at Thomson Reuters , Szczepan Baran, Head of Emerging Technologies at Novartis and the discussion will be moderated by Amy Peck, Sr. Director Enterprise Content at HTC Vive.

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The History and Evolution of the Metaverse

ARVR

However, it was popularized in the late 20th and early 21st centuries through science fiction literature and media, and more recently, through the development of virtual and augmented reality technologies.