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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtual world. Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. In a virtual world, a person is virtually unaffected by external stimuli. See Also: 4 Inventive Examples of Virtual Reality in Education. The growth in the volume of investments in VR is more than $2.5

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

In 2012, the first Oculus Rift emerged, triggering a burst of excitement followed by relative silence from consumers. For example, enterprises have deployed VR for upskilling and training new hires. Varjo Technologies has also used VR to train pilots with its cutting-edge Aero headsets. Virtual Reality Guides: Case Studies.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation training solutions for defense and civilian organizations.

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HaptX Secures $12M Financing to Produce Next Generation of Haptic Gloves

Road to VR

Founded in 2012 (then known as AxonVR), HaptX has been focused on creating haptic gloves for use in VR, training, and robotics. The company has impressed with its HaptX Gloves developer kit , which Road to VR’s Ben Lang called in late 2018 “the most detailed and convincing haptics and force feedback that I’ve tried to date.”

Haptic 205
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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. In a virtual world, a person is virtually unaffected by external stimuli. See Also: 4 Inventive Examples of Virtual Reality in Education. The growth in the volume of investments in VR is more than $2.5

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VR Headsets of the Future Might Be Made With Mirrors?

ARPost

Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem… flat. For the next six years, Immy works on various proto-VR experiences, largely training for the military. Between 2012 and 2019, Magyari applies for or is rewarded no fewer than eight patents for the Immy display.