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Subway Surfers Adds Its First In-Game AR Feature

VRScout

Despite having launched all the way back in 2012, Subway Surfers remains one of the most popular mobile games currently available on iOS and Android devices. This week, developer SYBO Games gave players yet another reason to get excited: Subway Studio, the game’s first augmented reality (AR) feature.

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This Quest Pro Game Recreates Sword Art Online’s Lovably Bad User Interface

Road to VR

Looking to immerse yourself into Sword Art Online (SAO) ? While there are plenty of VR games that offer the sort of massive multiplayer immersion fans of the manga and anime series have craved over the years, a game built for Quest Pro and Quest 2 has recreated probably the best/worst part of the series: its lovably bad user interface (UI).

Gaming 295
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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. Virtual reality has long ceased to be just a game story and is actively being implemented in all areas of human activity. Here are several other advantages of the immersive approach in education: 1. billion per year.

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Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Road to VR

Sketchfab , the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games. Sketchfab says it will continue to support other game engines, Unity included.

AR 363
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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

Cloudhead Games is one of the most successful and senior VR studios in the industry. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games. Based in British Columbia and founded in 2012 Cloudhead’s pioneering approach to VR gave rise to broadly adopted movement standards including Snap Turns and Teleportation.

Apple 327
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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. Virtual reality has long ceased to be just a game story and is actively being implemented in all areas of human activity. Here are several other advantages of the immersive approach in education: 1. billion per year.

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‘Minecraft’ Creator Praises ‘Boneworks’, Considers Starting a VR Game Studio

Road to VR

Now he’s flirting with the idea of starting up a new VR game studio to revisit some game development ideas. Across a handful of tweets, he’s called the game “ incredible ” and “ super immersive.” ” Unfortunately the game never came to fruition. .”

Gaming 215