Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. The Microsoft HoloLens 2 Developer Edition will include the latest HoloLens headset alongside $500 in free Azure credits plus a three-month trial of both Unity Pro and PiXYZ plugin.

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Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

Road to VR

Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year.

Unity 5.5 Update Brings Microsoft Hololens Integration And More

UploadVR

The Unity game engine is a versatile tool that developers, from beginners to those well-versed, utilize to fully realize their video game concepts. includes a collection of new enhancements and also now comes Microsoft Hololens ready. Such a move eases the process for developers, increasing efficiency by allowing them to do a larger amount of their augmented and mixed reality work within the Unity Editor. You can find the Unity 5.5

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Unity Technologies Hosting Vision VR/AR Summit Asia in Beijing

UploadVR

Building on the momentum set into motion by the inaugural event, Unity Technologies is hosting Vision VR/AR Summit Asia in Beijing. Unity will also host a one-day workshop the day before the event where Unity field engineers will discuss VR development and optimization.

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HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

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Today at Microsoft Dev Days, ahead of Build next week, Microsoft revealed that a “Development Edition” of the HoloLens 2 mixed reality headset is coming. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”

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Unity Vision VR/AR Summit 2017: Courtside for the Convergence of Realities

VRScout

When it comes to changing the game for XR, Unity Technologies just can’t stop. Vision Summit 2017— Unity’s VR/AR-centric industry conference held this Monday and Tuesday at the Loews Hotel in Hollywood—doubled down on this push in a dramatic way. “We Microsoft.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. New Unity Tools Bring Interactivity and Real-time CGI to 360 Video, Now in Beta.

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Unity Hires Dr. Danny Lange away from Uber to be VP of AI and Machine Learning

Cats and VR

Unity announced that it has hired Dr. Danny Lange as VP of AI and Machine Learning. As head of machine learning, Lange will lead Unity’s efforts around AI (Artificial Intelligence) and Machine Learning. Source: Unity Press Release.

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Unity raises $181M monster round at a reported $1.5B.

AllThingsVR

Unity raises $181M monster round at a reported $1.5B Now, with the rise of augmented and virtual reality, we are rapidly approaching the likelihood that the future will be built on Unity. unity vr virtual reality

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Google, Facebook and Microsoft Line Up For VR Standalone Push

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Over the next two weeks we are expecting major announcements related to VR from Microsoft, Google and Facebook. Microsoft. Halo is coming to Microsoft-based immersive systems. Microsoft is also expected to roll out the Xbox One X in November.

Unity CEO: VR Price Problems Will ‘Solve Themselves’ In 2018/19

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We might have seen big price drops on the Oculus Rift and HTC Vive recently, and Microsoft’s new headsets are the cheapest yet, but VR remains an expensive proposition. The head of Unity says that problem will solve itself very soon. Speaking to TechCrunch , Unity CEO John Riccitiello looked towards the future of VR, referencing the tech’s “slow start” with consumers. The biggest app in history was Niantic’s Pokémon GO, powered by Unity.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

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Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. This is not the case with the headsets on the way from Microsoft’s partners.

How to develop for Microsoft HoloLens

Hypergrid Business

One of the devices that generates the greatest interest among the tech community at the moment is Microsoft HoloLens. By revolutionizing the way we perceive reality-altering solutions, the technology that stands behind HoloLens is as fascinating as it is complex. Ivan Zubritskiy.

Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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Developing the Future of Mixed Reality

Tech Trends VR

We talk to the first developers to join Microsoft’s HoloLens partner program about what the future of Mixed Reality looks like. It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet.

Billy Corgan Teases VR Experience With ‘Aeronaut’ Music Video

VRScout

Aside from the virtual environments, Corgan’s hologram live performance was captured in volumetric video with Microsoft Mixed Reality Capture technology. News Billy Corgan Danny Bittman Microsoft Music Unity Viacom NEXT

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What to expect from next-gen HoloLens

The Ghost Howls

After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. If you can’t make it to Spain, you can follow the livestream directly on Microsoft website, at this link.

‘Echelon’ Mixed-Reality Board Game is Like Star Wars ‘HoloChess’ for HoloLens

Road to VR

“When I saw the HoloChess game in Star Wars,” says Helios developer Kristafer Vale, “I immediately wanted to play that game, and I had to wait until now for us to have the technology like Unity and HoloLens to be able to realize that dream.”

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. GeekWire praised our newest product as an “Invention We Love” and invited Co-founder Bob Crockett to show off our new technology to the crowd.

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it.

My predictions for augmented reality in 2019

The Ghost Howls

We all love to make speculations on the technology and I am no exception. Not because I am a genius, but because the technology is still evolving very slowly and so it is very predictable. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).

Haptic Gloves for Games and Data Visualization

HaptX

When one finds out that she worked at Microsoft in the early days of Encarta Encyclopedia and World Atlas , it starts to make sense. She created an internal team at Microsoft to manage these complex issues across the entire company. Her time working at Microsoft led her to the IGDA.

GDC 2019: OpenXR Specification And API Released Publicly For AR And VR Devices

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The Khronos Group, which is releasing the standard for developer and industry feedback , is broadly supported by companies invested in AR and VR technologies. There is also a developer preview of the OpenXR runtime from Microsoft for VR headsets using its tracking technology. They include Facebook, Microsoft, Epic Games, Unity, HTC and Intel. ,The OpenXR specification and application programming interface is public for the first time today. The 0.90

Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

In a reverse engineering exercise, two students at Utah State University have hacked positional tracking onto a Gear VR headset using SteamVR Tracking technology.

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Magic Leap Job Listing Points to Future Platform Support for Mobile AR

Road to VR

Experience in game engines like Unity and Unreal Engine is also a must. SEE ALSO Report: Microsoft Holding a HoloLens 2 Press Event Next Month.

Magic Leap Versus HoloLens — Which Is Going To Win Over Developers?

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For another, its founders Raven Zachary and Michael Hoffman (who left Microsoft to start the company) operate a very profitable business (employing about a dozen people between full timers and contractors) with no investment capital.

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. Don’t get me wrong, they’re great technologies , but they weren’t designed to do what we do; The software platform has to be robust enough so that it provides a true competitive sports experience.

Developer Uses VR To Build AR Experiences That Mimic Real-World Physics

VRScout

Since that article, Luckey’s “tinkering” has expanded into a full-blown technological revolution, earning him a whopping 2.3 Using a voice command, he is then able to turn off the lights to his home – blending AR, VR, AI, and smart home technology into a single experience.

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Sundance 2019: Embody Tracks Movement To Center The Body

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We’re “thinking around how we use spatial computing as an opportunity to use technology to help enhance people’s relationship to their physical body,” Painter said.

Adobe To Launch AR Features ‘As Fast As We Can,’ Exec Says

VRScout

Apple CEO Tim Cook said last year that “AR will change everything” and make the iPhone “even more essential,” while Microsoft has been revamping its computing around VR and AR, or what it calls “mixed reality.”

WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

Ultimately, it’s these experiences that will drive mass-adoption of immersive technologies. . Technology Agnostic. “ Even today, we still maintain the technology-agnostic policy,” said Stone.

Meet the 9th Annual Auggie Awards Winners

AWE Blog

Best Creator & Authoring Tool sponsored by Microsoft – Gravity Sketch. Best Developer Tool sponsored by DAQRI – Unity. Brandon Bray – Principal GRoup Program Manager, Microsoft. Dr. Hong Choi – Chief Technology Officer, Kopin. Brad Weiers – Product Manager, Unity.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

Los Angeles, CA (April 12, 2018) – Experience next generation immersive technologies and explore “A New Reality” at VRLA, the leading virtual and augmented reality expo, May 4-5 at the Los Angeles Convention Center. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.

VRTK’s Open Source Tools Help New Developers Get Started In VR

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Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems.

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Magic Leap To Let Developers Write AR Apps in JavaScript with ‘MagicScript’

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Development for AR platforms, be it a smartphone or a dedicated headset like Magic Leap or Microsoft’s Hololens, is typically done with a game engine like Unity, which uses C#. 3D game engines are inherently spatial and thus are already suited to VR and AR development. Many AR developers however come from a web development background, not game development, and their apps do not center around the types of features a game engine is focused on.