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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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Unity’s Incredible Mixed Reality Demo is Coming to Quest in 2022

Road to VR

Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. It’s tough to explain so let’s jump right to a video example: Take a look at the video above. But do you notice anything else interesting?

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Generative AI and Virtual Worlds

Building the Metaverse

A few days ago, my team won grant prize the LA AI Virtual Worlds hackathon during the a16z Tech Week by creating a roleplaying game in one day. A big part of that is generative AI — as well as the work we’re doing at Beamable to enable you to get the servers set up for entire worlds setup on “day zero.”

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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

To me, this video was one of the most compelling examples of how immersive technologies could work together to enable social interactions across realities. Where Normal VR stands out, however, is that their remote team doesn’t use virtual conference rooms or presentation spaces to meet. Image Credit: Normal VR.

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Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’

UploadVR Between Realities podcast

Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. Price point, for example, is the most glaringly obvious factor.

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How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. If you imagine shuffling the soundtracks in these three examples, you can understand how it would fundamentally change the experience.

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AWE Day 3: The Most Wholesome Day in the History of XR Technology

ARPost

The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. Let’s jump in.