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New Extended Reality Study: Bright Future for Immersive Technology in Europe

ARPost

A 2017 study on extended reality predicted that Europe will be a leading force in XR development. Building on the original research that the XR Association (XRA) and Ecorys published in 2017, XR and Its Potential for Europe study illustrates that the industry has been growing slower than initially projected.

Europe 300
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Introducing the Metaverse Academy: Addressing Future Skills in AR & VR Technologies Across Europe

EON Reality

Leading Institutions Collaborate to Bridge the AR/VR/XR Skills Gap in Europe and Beyond. Recognizing the challenges and opportunities this presents, a consortium of esteemed institutions from across Europe and beyond have launched the “Metaverse Academy.”

Europe 103
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VR Mindfulness: Is Immersive Technology The Next ‘Big Thing’ in Workplace Well-Being?

ARPost

The same immersive technologies, such as virtual and augmented reality, that are making waves in the training and communication space also have exciting applications in the well-being space. Unique Opportunities Delivered By Immersive Technology. Harnessing the Power Of Mindfulness in Virtual Reality.

Immersion 493
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VRDays Europe: Speakers, Events, and Ticket Information

ARPost

VRDays Europe is coming live to (and from) Amsterdam from November 4-6. The event will still feature a live component with limited seating in Amsterdam, as well as smaller “Satellite Events” around the world as much of the offerings also take place virtually. Your Guide to VRDays Europe. Ways to Participate in VRDays Europe.

Europe 377
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What is the Market Growth of Virtual Reality

XR Today - Virtual Reality

It’s easy to see the growth in demand for the virtual reality (VR) market. Even before the pandemic of 2020, people looked at extended reality (XR) technology as an opportunity to improve digital collaboration, training, and communication. For example, Zoom fatigue or low worker engagement during a meeting.

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My predictions for virtual reality in 2022

The Ghost Howls

As always in January I like to play the speculation game and make my personal predictions for augmented and virtual reality for the new year (2022, in this case). No one still knows how to build the necessary technologies to make it happen. Not to mention that story about JPEGs of monkeys… The technology is not ready.

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How Europe is Regulating the Industrial Metaverse

XR Today - Virtual Reality

The regulations aim to stop big technology firms from dominating the space, in line with the EC’s values and fundamental rights. In a study the EC published in March, the group expected that the market for virtual worlds and the metaverse will grow from its €27 billion valuation in 2022 to over €800 billion by 2030.

Europe 158