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Data Dive: VR Finishes Q4 Strong

ARVR

And that demand was given a place to go when Oculus Quest 2 launched. Now as Q4 winds down, we continue the tradition with a critical mass of milestones for a VR data roundup. Trending AR VR Articles: 1. Oculus Quest 2 grows to 35 percent of SteamVR headset usage. Accenture orders record 60,000 Oculus headsets.

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Recently, I had a similar problem with the Oculus Quest , not to access the cameras (it is not possible, the applications can’t see them for privacy reasons), but to save a file on the storage from Unity. I spent some time asking why the Quest wasn’t giving me the data I was expecting.

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Data Dive: VR Finishes Q3 Strong

ARVR

And that demand was given a place to go when Oculus Quest 2 launched. Now as Q3 winds down, we continue the tradition with a critical mass of milestones for a VR data roundup. Trending AR VR Articles: 1. For a fully-actualized content ecosystem, he says that Oculus needs 10 million units in market. ExpiCulture?—?Developing

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Data Dive: VR Finishes Q2 Strong

ARVR

And that demand was given a place to go when Oculus Quest 2 launched. Now, at the end of Q2, we continue the tradition with a critical mass of milestones for another VR data roundup. Oculus headsets continue to gain market share on Steam, now claiming 60 percent of the platform’s VR connections. Trending AR VR Articles: 1.

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Data Dive: VR Finishes Q1 Strong

ARVR

And that demand was given a place to go when Oculus Quest 2 launched. Now, two months later, there’s a critical mass of milestones for another VR data roundup. So here we go again… Trending AR VR Articles: 1. Oculus’s Android App?—?an Oculus Quest 2 is now the most-used VR headset on Steam. - ExpiCulture?—?Developing

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Data Dive: VR Starts 2021 Strong

ARVR

And that demand was given a place to go when Oculus Quest 2 Launched. Now just a month later, there’s already a critical mass of milestones for another VR data roundup. So here we go again… Trending AR VR Articles: 1. have exceeded 250,000 and surpassed Oculus Rift-based game reviews after less than two years in the market.

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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to different environments. Guest Article by Thomas Van Bouwel Thomas is a Belgian-Brazilian VR developer currently based in Brussels. When it comes to MR platforms, an active discussion on data privacy is important too.

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