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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset can significantly reduce discomfort related to smooth locomotion in VR. Moving players artificially through large virtual environments isn’t a trivial task.

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HapticVR Technology as a Means to Facilitate Better Surgical Training

ARPost

A recent peer-reviewed study published in the Annals of Medicine and Surgery details the benefits of applying HapticVR technology to surgical training. In the study, haptic feedback technology was used alongside non-haptic immersive VR training to assess the impact of the former.

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Study Finds 120fps Is The "Important Threshold" To Avoid VR Sickness

Upload VR

A recent study concluded that 120fps is the "important threshold" to avoid VR sickness for most people. A Pimax 5K Super was used for the study because it supports up to 180Hz refresh rate, the highest of any headset on the market. Valve Index even supports a 144Hz mode, and the Pimax 5K Plus used in the study supports 180Hz.

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Interhaptics Partners with Saarland University around the Haptic Design Challenges in Virtual…

ARVR

Interhaptics Partners with Saarland University around the Haptic Design Challenges in Virtual Reality (VR) Interhaptics and Saarland University ’s HCI Lab and UMTL teams are collaborating to study and better understand the process of designing haptic feedback.

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Open Haptics Ecosystem: unlock a tremendous value for the haptics market

ARVR

Disclaimer I’m opinionated and loud about Haptics. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Summary: A major upside for the haptics market is locked in the impact of haptics on usages, today unknown. Haptics is hard, everyone says that. No, it is not.

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Haptics Use Cases and Applications in VR: Training

ARVR

This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum. What should be considered while planning to include haptics in a VR training solution? ? Why should you include haptics in your VR training solution? ? Application maturity. Skills transfer.

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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

Road to VR

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Simulating the feel of real objects is a fundamental haptics challenge in VR. Further information and the full paper is available on Fujinawa’s website.

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