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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. Virtual reality provides myriad opportunities for teenagers 13 years or older.

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Virtual Reality Trends that will Dominate 2023

ARVR

But word is that it is virtual reality that will keep everyone guessing. One of the biggest obstacles in the way of VR growth is its dependency on hardware. However, web engineers are trying to accommodate VR in mobile apps by making use of the advanced hardware of smart devices. An example would clarify things better.

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What is the Market Growth of Virtual Reality

XR Today - Virtual Reality

It’s easy to see the growth in demand for the virtual reality (VR) market. Even before the pandemic of 2020, people looked at extended reality (XR) technology as an opportunity to improve digital collaboration, training, and communication. For example, Zoom fatigue or low worker engagement during a meeting.

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My predictions for virtual reality in 2022

The Ghost Howls

As always in January I like to play the speculation game and make my personal predictions for augmented and virtual reality for the new year (2022, in this case). Networking libraries, VR hardware, AR glasses, common standards… nothing is ready to build the metaverse in the short term. This is not going to turn out well.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

For example, the calibration data of a single sensor is this one: model Points [ -0.00322245085, -0.0423639342, 0.110276416 ]. On the Vive tracker this seems to be related to power management whilst on other hardware like Index controllers it’s mainly related to finger tracking and grip sensors. Electrical pogo pins.

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Sony Pictures’ Jake Zim talks about the new Zombieland VR game and how to turn existing IP into amazing VR content

The Ghost Howls

I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. I oversee our virtual reality business. which is the movie studio.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The OSVR HDK Headset.