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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment.

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Is Sony Accelerating Digital Twin Content Creation?

XR Today - Mixed Reality tag

This week, Sony officially entered a partnership with GeniusXR and The Alan B. The move enables the project partners to extend digital twin adoption and create new use cases for volumetric capture technology – including the XR content it produces. This partnership with the Alan B. John Wensveen , Ph.D, John Wensveen , Ph.D,

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A Look at OmniVirt’s Analysis of AR and VR Technology in Advertising

ARPost

Authors didn’t separate AR and VR technology in the analysis but instead divided XR technology use cases into four groups. The authors specifically looked at the use of AR and VR by Sony, Micheal Kors, and the US Army. Finally, the US Army uses VR to educate and recruit. Use Case: Virtual Try-On. Use Case: Foot Traffic.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. We will also host and participate in international discussions on important topics in VR to shape the public discussion on the technology.

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XRA’s XR Industry Report: 2022 Highlights and Plans for 2023 and Beyond

ARPost

With over 45 member companies representing the XR industry, the XR Association (XRA) has led the way in accelerating the growth and adoption of virtual, augmented, and mixed reality technology. 2022 also saw much progress in the immersive technology space, with several product launches that showcased new use cases for emerging technologies.

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Big XR News from Qualcomm, Meta, Microsoft, and Sony

XR Today - Mixed Reality tag

This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Furthermore, to continue its OEM success, Qualcomm is developing an MR & VR reference design, which Goertek helped create and Tobii assisted by integrating its eye-tracking technology.