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Colorado State University Has Deployed a 100 Headset VR Lab for Biomedical Education

Road to VR

The so-called Immersive Reality Training Lab lab is part of a new CSU facility called the Health Education Outreach Center, says Jordan Nelson, a member the school’s Dept. The lab is powered by 100 HP PCs with corresponding Samsung Odyssey+ headsets with retractable hooks for cable management. Image courtesy CSU.

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Big News From Meta, Samsung, Microsoft, and HTC VIVE

XR Today - Mixed Reality tag

Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Samsung Revenue Drops This week, Samsung also revealed its Q2 earnings.

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The Virtual Arena: Educators Learn Their VR

Peter Graham

Moving from entertainment, he now covers the major developments VR is having in shaping the future Education Technology scene. Yet again, the biggest presence of VR at the show was from Avantis – the company had powered into VR and was one of the first to offer educators a dedicated package.

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Kids Bike Through Their Own Artwork In This VR Workshop

VRScout

Especially when you have digital technology groups such as Play Lab dedicated to bringing technology into younger and younger classrooms. A Samsung Gear 360 camera captures the scene in 360-degrees which kids can then explore using a Google Cardboard headset that they also get to customize (and obviously keep).

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How Transportation Sectors are Leading in Scalable XR Training

XR Today - Mixed Reality tag

million units, and firms like LG and Samsung are also entering the market, with the XR headset space now looking to boom. Many different immersive service providers meet various needs. New IDC data points to shipments in 2024 rising by 44.2 per cent, reaching 9.7

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance.

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VR Association Formed To Get ‘Ahead of Challenges With Developing and Deploying The Technology Responsibly’

UploadVR Between Realities podcast

The collective includes Google, HTC Vive, Acer Starbreeze, Oculus, Samsung, and Sony Interactive Entertainment. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.