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Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

We’ve already begun to see galleries and museums creating their own augmented reality and virtual reality experiences, designed to educate and enlighten people anywhere. Although Microsoft hasn’t shown much of an investment in the entertainment and arts sector as of yet, it has a lot of potential to offer with the HoloLens ecosystem.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. My background is in film. So before I was a teacher, I worked in the film industry. So before I was a teacher, I worked in the film industry. So I've always done a lot of film projects with kids. Steve: So yeah.

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Who Will Own the Metaverse?

AR Insider

In his 1984 classic Neuromancer, characters entered a virtual reality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man. Its wizarding successor grossed $12M in its first month.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Dania Academy of Higher Education, Denmark. Vancouver Film School, Canada. image courtesy VR First. Carleton University, Canada.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. My background is in film. So before I was a teacher, I worked in the film industry. So before I was a teacher, I worked in the film industry. So I've always done a lot of film projects with kids. Steve: So yeah.

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Vancouver’s VR/AR Global Summit Puts Content First

VRScout

Already a Battle Royale [has] happened in the past five years for buying first option broadcast rights for AR content across sport, music, comics, and films. I think this is a good thing, as the gigantic pockets of Apple, Google, Magic Leap, Huawei and such like will help fund the creative endeavours of a whole new content ecosystem.”.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. My background is in film. So before I was a teacher, I worked in the film industry. So before I was a teacher, I worked in the film industry. So I've always done a lot of film projects with kids. Steve: So yeah.