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Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. SEE ALSO Report: Apple to Announce ARKit Updates at WWDC 2019 Including OS Support for AR Headsets. You can apply online here.

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Top 5 AR SDKs for Building Augmented Reality Mobile Apps?

ARPost

Although most people still consider AR as an entertainment technology, we can see its practical implementations in various industries like e-commerce, healthcare, architecture , training, and many others. AR-aided apps can transform industries ranging from e-commerce and tourism to training and education.

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The AR Space Race, Part IX: Epic Games

ARVR

Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. These are a few utilitarian, commerce, and social angles. How else will geospatial AR materialize? What are its active ingredients, including 5G and the AR cloud ? continuing here with Epic Games. ExpiCulture?—?Developing

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My experience at the Immersive Architecture

The Ghost Howls

This weekend I’ve attended the Immersive Architecture in Venice. Today I want to talk you about my experience , so that if you are unsure if attending it or not next year, I can help you in deciding. The location of the Immersive Architecture is fantastic. So, has it been interesting? Let me explain you. The location.

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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

In April, real-time 3D (RT3D) engine developers Epic Games and NVIDIA debuted easy-to-use photogrammetry tools to streamline the creation of RT3D assets. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Reality Scan. Capturing Reality (@RealityCapture_) April 4, 2022.

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The best AR and VR news from CES 2021

The Ghost Howls

And if this CES has been a bit of a disappointment in general, this holds even more for AR and VR, for which we have no crucial announcement. It is a perfect recreation of visual reality, and of course, it solves all the issues that current AR/VR headsets may have (like the vergence-accommodation problem). Senseglove Nova.

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. Every day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. Nick Whiting.

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