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New ‘Sansar’ Video Glimpses More Virtual Worlds Made on the Social VR Platform

Road to VR

Sansar is the next-gen virtual world platform from Linden Lab, the creator of Second Life (2003). Due to launch in Spring 2017, Sansar is a new take for the company on virtual worlds, this time built from the ground up with support for virtual reality. At least that’s the hope.

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Educators sour on virtual worlds

Hypergrid Business

Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. “This will allow more students, such as those in rural areas and low-income situations, to access the virtual worlds.”

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8 key virtual world features moving to VR

Hypergrid Business

Eight year ago, when I first launched Hypergrid Business , virtual worlds offered a unique set of compelling features. There was presence, and immersion, and the ability to create your own virtual environments. At that time, virtual worlds were the only visible path to an interconnected metaverse of virtual environments.

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WalkinVR Add-on Makes VR More Accessible to Disabled Gamers, Steam Launch Next Week

Road to VR

WalkinVR is a custom locomotion driver for SteamVR which offers a range of tools to help gamers with disabilities adapt VR games to their needs. WalkinVR first launched in beta back in 2017. The tool, which supports any SteamVR headset, has four primary features which can be tweaked on the fly. will launch on Steam for free.

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‘The Unspoken’ To Receive New Spells, Modes, and More Throughout 2017

UploadVR Between Realities podcast

Within virtual worlds, the Oculus Touch allows players to use their hands in a more realistic manner than a gamepad allows you to manipulate their environment and different tools or weapons. With their upcoming Arcane updates, Insomniac will be adding more magic to your arsenal throughout 2017 as announced on their website.

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SIGGRAPH 2017: One Of The Biggest Innovations This Year Is The VR Theater

UploadVR Between Realities podcast

Attendees spend hundreds or even thousands of dollars to attend these events often to find themselves standing in line to visit some of the newest and most in-demand virtual worlds. Each headset can only show one person one world at a time and these visits can last five to 30 minutes or more each. Screening A. Fantasynth.

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NVIDIA to Present Latest Foveated Rendering Research at GTC 2017 in May

Road to VR

Held from May 8-11th in Silicon Valley at the San Jose Convention Center, NVIDIA’s GTC 2017 session schedule is chock full of deep tech talks that we’re looking forward to. Patney’s talk is just one of several deep technical talks that we’re looking forward to at GTC 2017. Register for GTC 2017.

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