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Zilliqa Expanding Blockchain Capabilities With Metapolis Virtual World

ARPost

However, we are interested in virtual worlds. And, digital currencies and secure data management make a lot of sense in virtual worlds. Zilliqa is a layer-one blockchain with its own native token and a recently-launched virtual world called “ Metapolis.” Digital Identity in Virtual Worlds.

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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. Here’s how Neurable describes it : Neurable is debuting Awakening , a VR game preview made in partnership with eStudiofuture , at SIGGRAPH 2017 in Los Angeles.

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‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds

Road to VR

Sansar , a virtual world platform from the creators of Second Life, will open its doors to everyone in the first half of 2017. Developer Linden Lab explains their new approach to virtual worlds, and the many ways they plan to enable creators to make money with compelling virtual experiences.

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SDCC 2017: Warner Brothers Debuts Ready Player One Movie Trailer

UploadVR Between Realities podcast

More importantly, though, we finally got a glimpse into the virtual world of Ready Player One called The OASIS. The creation of the virtual world took almost two and a half years of preparation.”. Tagged with: ready player one , SDCC 2017 Facebook Twitter Reddit More.

San Diego 249
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Greenlight’s VRS 2017 Conference Reflects VR’s Rapid Changes & Growing Impact

Road to VR

Greenlight Insights , the leader in virtual and augmented reality market research and analysis, will be leveraging its VR/AR market intelligence to introduce new focus-areas for the conference, including location-based virtual reality entertainment, artificial intelligence & VR, and the latest Android & iOS smartphone-based AR tech.

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Educators sour on virtual worlds

Hypergrid Business

Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. “This will allow more students, such as those in rural areas and low-income situations, to access the virtual worlds.”

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Within Raises $40 Million To Push Shared Virtual Worlds Further via @UploadVR.

AllThingsVR

Within Raises $40 Million To Push Shared Virtual Worlds Further via @UploadVR [link] [link] — allthingsvr (@allthingsvr) July 27, 2017.