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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Emerging Trends in the VR Gaming Industry — 2023 Technology is evolving at a fast pace. 2023 is currently shaping up to be the year of promise for the VR gaming industry. Virtual reality games, in particular, have come a long way from the lukewarm response they received in their early years.

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Virtual Reality Guides: Case Studies.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Of all of the various forms of extended reality (XR), virtual reality (VR), is the most familiar. The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. It debuted in 2012 and later, became the world’s first consumer-ready headset in 2016.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.

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Virtual Reality in Senior Care Communities: What Are the Benefits?

ARPost

New virtual reality headsets such as the Oculus Rift, Samsung Gear VR, and Google Daydream have barely scratched the surface of the technology’s potential. Even so, the applications of VR are reshaping entire industries. Thankfully, technologies like virtual reality are making life after 60 more fun and exciting.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.

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Top 5 Virtual Reality Challenges?—?From Pricing to Ethical Issues and Health Effects

ARVR

Top 5 Virtual Reality Challenges?—?From From Pricing to Ethical Issues and Health Effects Even though virtual reality is being used by many companies, educational institutions, and government organizations, it still needs to overcome certain problems. Today you can buy an Oculus Rift S or Quest 2 for less than $400.