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Did VR Software Sales Inflect in 2019?

AR Insider

One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and software revenues. For example, last week we estimated holiday Oculus Quest sales, and did a similar cumulative sales estimate in September. For an indexed collection of data and reports, subscribe to ARtillery Pro.

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Sony Establishes Virtual Production Collaboration Centre

XR Today - Augmented Reality tag

The technology field leverages immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye. Moreover, Sony has a DMPC in Los Angeles to provide VP knowledge in the US.

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Sony Leverages XR to Combat Film Production “Pain Points”

XR Today - Augmented Reality tag

That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.

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Sony Pictures’ Jake Zim talks about the new Zombieland VR game and how to turn existing IP into amazing VR content

The Ghost Howls

I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. For example, the Meta Quest device is not suitable for children under 13 years old , according to its Safety Center website.

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Report: Sony Expanding PSVR To Location-Based Experiences In Japan

UploadVR Between Realities podcast

With around one million units sold , Sony’s PlayStation VR (PSVR) is one of the more popular headsets on the market right now, but the company may already be looking to other ways to monetize its device. Perhaps Sony hopes that by getting the kit on more heads out in the wider world it can drive sales in the home.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Examples of Augmented Reality in Action. For example, an AR-enabled voice assistant in your ear can point you in the right direction and remind you about an upcoming business meeting. For example, in 2019, Amazon extended Alexa features to pair with headphones and earbuds. Top 3 Types of AR-Enabled Hearables.