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How to remove unwanted Unity audio permissions to submit to App Lab

The Ghost Howls

For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.

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Quick Fix: how to use ONLY the trigger to interact with the UI of the Oculus Go/Quest in Unity

The Ghost Howls

Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain Oculus Unity Plugin from the asset store to develop their VR experiences. Oculus Quest and touch controllers. This is the typical scenario. if UNITY_ANDROID && !UNITY_EDITOR

Unity 206
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Latest Oculus Quest Update Introduces Auto Hand Tracking Functionality

VRScout

The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 The most noteworthy of which, a new hand-tracking option that — when enabled, allows you to automatically switch between your Oculus Touch controllers and hand-tracking mode. Feature Image Credit: Oculus.

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Unity: Building Your Finished Quest Project

ARVR

This runs like any other unity build, and will connect to the headset plugged in automatically when you open up Oculus link on your quest. You will probably notice when playing the build that the framerate is a lot better than when you were testing it in Unity! Now you are all linked up with oculus. Enter The Monarchy 3.

Unity 130
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How to publish an update to your Oculus app when Production Channel is missing in ODH

The Ghost Howls

Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.

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9 practical lessons for VR events that I’ve learned developing Venice VR Expanded

The Ghost Howls

This year, the Venice VR event, called Venice VR Expanded, is going to be held mostly in VR , with the participating movies and artworks that are being distributed through Viveport and Oculus TV and the event being hold in VRChat with a world built by VRrOOm. This is the boldest and craziest part of the Venice VR Expanded.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.

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